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I'll say one thing for 4E... It is more accessible.
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<blockquote data-quote="Thasmodious" data-source="post: 4287362" data-attributes="member: 63272"><p>I would challenge lizard, or anyone else, who thinks that 4e has less build options than 3e to provide some examples of character concepts that you can't do in 4e. And we are comparing PHB to PHB, not 3e after a decade of splatbooks to 4e five days after release. I'm not saying it can't be done, I'm saying that someone who thinks that 4e restricts freedom of concept hasn't really test drove that theory. </p><p></p><p>In fact, I can get the ball rolling. Here are some things you can do, out of the box and at 1st level that you can't do in 3e:</p><p></p><p>fighter/rogue</p><p>wizard/cleric</p><p>warlock/fighter</p><p>warlord/paladin</p><p>...</p><p></p><p>I'm only kidding (partly). But there is a point there in that in 3e, out of the book, you couldn't mechanically represent a multiclassed character. You had to wait until at least 2nd level. In 4e, you can, right out of the starting gate. That thief turned scout/spy that you want to build can start the game as just that (rogue/ranger or ranger/rogue). You can start the game as a wizard/fighter, and be effective, from 1st level. I've got a dwarf wizard 6 /fighter, that I'm playing that is made of pure win. </p><p></p><p>And others are absolutely right, the party, rather than the character is the new playground for the COs (POs?), and they are already hard at work, gods bless 'em. </p><p></p><p>Like the other day, playing a warmup game with my wizard/fighter, we were facing off against the big bad and his many minions (not all were actual minions, i mean in the general sense). The fighter and warlord sealed off the battlefield, while I held the big bad immobilized with bigby's icy. The rogue was working around behind to get to the big bad. </p><p></p><p>In one round, the warlord ended his turn, after dropping an enemy, by using knight's move as his move action, allowing the rogue a free move, who closed within striking distance of the big bad, still hidden. The fighter was holding back a large group to one side with his fighter-y-ness. My turn, I cast dimension door and went from a protected ranged position to right up in the big bads grill. I smashed him with crushing blow (my multiclassed fighter power) for heavy damage, sustained my hand for more damage, then used my AP to hit him and the group around the warlord with burning hands, dropping several minions. The group clustered around the fighter couldn't move past the fighter to get to me without really paying for it. Next round, the rogue finished off the big bad with his daily, and I found myself fairly surrounded (flanked and damaged) and couldn't thunderwave to clear my spaces because I would catch my allies. So the fighter used tide of iron to make a small opening. I targeted an enemy with a hammer basic attack and activated the lightning hammer's daily and nailed all enemies within 2 for extra damage (dropping several more minions), then used expeditious retreat to shift clear across the battlefield, to relative safety. </p><p></p><p>Yeah, not many options there.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4287362, member: 63272"] I would challenge lizard, or anyone else, who thinks that 4e has less build options than 3e to provide some examples of character concepts that you can't do in 4e. And we are comparing PHB to PHB, not 3e after a decade of splatbooks to 4e five days after release. I'm not saying it can't be done, I'm saying that someone who thinks that 4e restricts freedom of concept hasn't really test drove that theory. In fact, I can get the ball rolling. Here are some things you can do, out of the box and at 1st level that you can't do in 3e: fighter/rogue wizard/cleric warlock/fighter warlord/paladin ... I'm only kidding (partly). But there is a point there in that in 3e, out of the book, you couldn't mechanically represent a multiclassed character. You had to wait until at least 2nd level. In 4e, you can, right out of the starting gate. That thief turned scout/spy that you want to build can start the game as just that (rogue/ranger or ranger/rogue). You can start the game as a wizard/fighter, and be effective, from 1st level. I've got a dwarf wizard 6 /fighter, that I'm playing that is made of pure win. And others are absolutely right, the party, rather than the character is the new playground for the COs (POs?), and they are already hard at work, gods bless 'em. Like the other day, playing a warmup game with my wizard/fighter, we were facing off against the big bad and his many minions (not all were actual minions, i mean in the general sense). The fighter and warlord sealed off the battlefield, while I held the big bad immobilized with bigby's icy. The rogue was working around behind to get to the big bad. In one round, the warlord ended his turn, after dropping an enemy, by using knight's move as his move action, allowing the rogue a free move, who closed within striking distance of the big bad, still hidden. The fighter was holding back a large group to one side with his fighter-y-ness. My turn, I cast dimension door and went from a protected ranged position to right up in the big bads grill. I smashed him with crushing blow (my multiclassed fighter power) for heavy damage, sustained my hand for more damage, then used my AP to hit him and the group around the warlord with burning hands, dropping several minions. The group clustered around the fighter couldn't move past the fighter to get to me without really paying for it. Next round, the rogue finished off the big bad with his daily, and I found myself fairly surrounded (flanked and damaged) and couldn't thunderwave to clear my spaces because I would catch my allies. So the fighter used tide of iron to make a small opening. I targeted an enemy with a hammer basic attack and activated the lightning hammer's daily and nailed all enemies within 2 for extra damage (dropping several more minions), then used expeditious retreat to shift clear across the battlefield, to relative safety. Yeah, not many options there. [/QUOTE]
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I'll say one thing for 4E... It is more accessible.
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