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I'll say one thing for 4E... It is more accessible.
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<blockquote data-quote="LostSoul" data-source="post: 4287376" data-attributes="member: 386"><p>Oh, I thought you meant actual <em>personality</em> mechanics. What it sounds like you mean to me is focus in some kind of area.</p><p></p><p>Anyway, in 4e, you play a Rogue. You train Stealth. You get Skill Focus in Stealth. You get the following Powers:</p><p>Fleeting Ghost ◊ Rogue Utility 2</p><p>Chameleon ◊ Rogue Utility 6</p><p>Shadow Stride ◊ Rogue Utility 10</p><p>etc.</p><p></p><p>Or you take Sneak of Shadows, train Stealth, take Skill Focus, take Acolyte Power and swap one of your Utility powers with one of the above Rogue powers.</p><p></p><p>***</p><p></p><p>Anyways. How does 4e support actual <em>personality</em>?</p><p></p><p>[sblock=Look into 4e's mechanical support for personality]Let's say I pick some personality traits at random from the list in the PHB:</p><p>My character is:</p><p>Reserved, Enthusiastic, Naive, Easygoing, Pragmatic, Protective, Competitive, Vengeful, and Calm. </p><p></p><p>What an interesting fellow! I see him as a young guy, out to prove himself; he's a good guy, quiet, helps out his friends when they need it, and if anyone hurts someone he cares about, he calmly beats the crap out of them.</p><p></p><p>Fighter or Paladin sound best; I think I'll go with Fighter because that doesn't suggest any personality off the bat. I'll pick human, too, because humans are bland as well. I want to start out with a blank slate for the mechanics to work on.</p><p></p><p>I train these skills:</p><ul> <li data-xf-list-type="ul"><em>Athletics</em> - I don't sit around on my ass all day long, I work out, and I enjoy it.</li> <li data-xf-list-type="ul"><em>Endurance</em> - I can take it, and I won't break a sweat doing it.</li> <li data-xf-list-type="ul"><em>Heal</em> - Because I want to help out my friends.</li> </ul><p></p><p>I'm too easygoing to take Intimidate.</p><p></p><p>I take the following Feats:</p><ul> <li data-xf-list-type="ul"><em>Potent Challenge</em> - because I see this guy as a rock, so I'm going to push Con.</li> <li data-xf-list-type="ul"><em>Action Surge</em> - because I hate to miss, especially when the chips are down.</li> </ul><p></p><p>I pick the following powers:</p><ul> <li data-xf-list-type="ul"><em>Sure Strike</em> - I'm calm enough to trade damage for attack.</li> <li data-xf-list-type="ul"><em>Tide of Iron</em> - I'm vengeful and protective; I push the bad guys away from my friends and I chase them down.</li> <li data-xf-list-type="ul"><em>Cleave</em> - because even if you're hiding behind your friend, that won't stop me from having vengance!</li> <li data-xf-list-type="ul"><em>Covering Attack</em> - because I put myself in harm's way to protect my friends.</li> <li data-xf-list-type="ul"><em>Villain's Menace</em> - because when someone gets my blood boiling, I will focus on them with single-minded intensity and beat them to a pulp.</li> </ul><p>[/sblock]</p><p></p><p>I think that 4e goes a <em>lot</em> further in allowing the mechanics to reflect a character's personality.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4287376, member: 386"] Oh, I thought you meant actual [i]personality[/i] mechanics. What it sounds like you mean to me is focus in some kind of area. Anyway, in 4e, you play a Rogue. You train Stealth. You get Skill Focus in Stealth. You get the following Powers: Fleeting Ghost ◊ Rogue Utility 2 Chameleon ◊ Rogue Utility 6 Shadow Stride ◊ Rogue Utility 10 etc. Or you take Sneak of Shadows, train Stealth, take Skill Focus, take Acolyte Power and swap one of your Utility powers with one of the above Rogue powers. *** Anyways. How does 4e support actual [i]personality[/i]? [sblock=Look into 4e's mechanical support for personality]Let's say I pick some personality traits at random from the list in the PHB: My character is: Reserved, Enthusiastic, Naive, Easygoing, Pragmatic, Protective, Competitive, Vengeful, and Calm. What an interesting fellow! I see him as a young guy, out to prove himself; he's a good guy, quiet, helps out his friends when they need it, and if anyone hurts someone he cares about, he calmly beats the crap out of them. Fighter or Paladin sound best; I think I'll go with Fighter because that doesn't suggest any personality off the bat. I'll pick human, too, because humans are bland as well. I want to start out with a blank slate for the mechanics to work on. I train these skills: [list] [*][i]Athletics[/i] - I don't sit around on my ass all day long, I work out, and I enjoy it. [*][i]Endurance[/i] - I can take it, and I won't break a sweat doing it. [*][i]Heal[/i] - Because I want to help out my friends.[/list] I'm too easygoing to take Intimidate. I take the following Feats: [list] [*][i]Potent Challenge[/i] - because I see this guy as a rock, so I'm going to push Con. [*][i]Action Surge[/i] - because I hate to miss, especially when the chips are down.[/list] I pick the following powers: [list] [*][i]Sure Strike[/i] - I'm calm enough to trade damage for attack. [*][i]Tide of Iron[/i] - I'm vengeful and protective; I push the bad guys away from my friends and I chase them down. [*][i]Cleave[/i] - because even if you're hiding behind your friend, that won't stop me from having vengance! [*][i]Covering Attack[/i] - because I put myself in harm's way to protect my friends. [*][i]Villain's Menace[/i] - because when someone gets my blood boiling, I will focus on them with single-minded intensity and beat them to a pulp.[/list][/sblock] I think that 4e goes a [i]lot[/i] further in allowing the mechanics to reflect a character's personality. [/QUOTE]
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I'll say one thing for 4E... It is more accessible.
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