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I'll say one thing for 4E... It is more accessible.
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<blockquote data-quote="samursus" data-source="post: 4287527" data-attributes="member: 64280"><p>Would also like to add my 2 cp. Anyone else notice how EASY it is to create new BALANCED powers for any class?? All you have to do is come up with a COOL idea, and find a similar power among the hundreds? of class powers to compare it to. If it seems pretty close effect-wise... its <em>probably</em> balanced. This allows you to easily create any class flavour/mechanic that suites your game. </p><p></p><p>Case in point: </p><p></p><p>My brother made up his first 4e char, a Tiefling Cleric of the Raven Queen. Uses a scythe. From the DMG, I am changing his Radiant damage spells from a bright white light to a darker purple to reflect the Raven Queens mileu. He asked about Controlling Undead instead of Turning..I said "Nope, can't do that this time around." Then some enterprising board poster came up with a Channel Divinity power called Army of the Raven Queen... causes some corpses on the battlefield to become animated Minions under the Clerics control. </p><p></p><p>I was shocked at how easy it was to create this power, eyeball it's balance, and try it out.</p><p></p><p>Not to mention the assuredly greater options that will come in future books, I just don't see the "big problem" with mechanics customization. But I can vaguely see what Lizard et al. are talking about. I guess that just goes to show you how many different ways there are to enjoy the game. </p><p></p><p>I, for one, am happy that this time around, the actual gameplay, pro-DM stance has been taken by WOTC. Although I found 3.5 a good read, as I began to run it, I found I just didn't have the time to do it right... played for less than a year then didn't touch it anymore. 4e has happily brought me back to D&D.</p></blockquote><p></p>
[QUOTE="samursus, post: 4287527, member: 64280"] Would also like to add my 2 cp. Anyone else notice how EASY it is to create new BALANCED powers for any class?? All you have to do is come up with a COOL idea, and find a similar power among the hundreds? of class powers to compare it to. If it seems pretty close effect-wise... its [I]probably[/I] balanced. This allows you to easily create any class flavour/mechanic that suites your game. Case in point: My brother made up his first 4e char, a Tiefling Cleric of the Raven Queen. Uses a scythe. From the DMG, I am changing his Radiant damage spells from a bright white light to a darker purple to reflect the Raven Queens mileu. He asked about Controlling Undead instead of Turning..I said "Nope, can't do that this time around." Then some enterprising board poster came up with a Channel Divinity power called Army of the Raven Queen... causes some corpses on the battlefield to become animated Minions under the Clerics control. I was shocked at how easy it was to create this power, eyeball it's balance, and try it out. Not to mention the assuredly greater options that will come in future books, I just don't see the "big problem" with mechanics customization. But I can vaguely see what Lizard et al. are talking about. I guess that just goes to show you how many different ways there are to enjoy the game. I, for one, am happy that this time around, the actual gameplay, pro-DM stance has been taken by WOTC. Although I found 3.5 a good read, as I began to run it, I found I just didn't have the time to do it right... played for less than a year then didn't touch it anymore. 4e has happily brought me back to D&D. [/QUOTE]
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I'll say one thing for 4E... It is more accessible.
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