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Illithi Ooze
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<blockquote data-quote="muhcashin" data-source="post: 843526" data-attributes="member: 5346"><p>Tell me what you think.</p><p></p><p></p><p><strong>Illithi Ooze</strong></p><p>Gargantuan ooze</p><p>Hit Dice: 16d10+126 (206 hp)</p><p>Initiative: -5</p><p>Speed: 20 ft.</p><p>AC: 1, touch 1, flatfooted 1</p><p>Base Attack/grapple: Slam +23/ +35</p><p>Full Attack: 2 slams +23</p><p>Damage: slam 2d8+11</p><p>Face/reach: 30 ft. by 30 ft./ 15ft.</p><p>Special attacks: mindblast, psionics, engulf, confusing telepathy</p><p>Special Qualities: blindsight, ooze traits</p><p>Saving throws: fort +10, Ref +0, Will +0</p><p>Abilities: Str 32, Dex 1, Con 22, Int -, Wis1, Cha 1</p><p>Climate/terrain: Any underground</p><p>Organization: Solitary</p><p>CR: 22</p><p>Treasure: None</p><p>Alignment: Neutral</p><p>Advancement: 17-30 HD (gargantuan); 31-60 (colossal)</p><p></p><p>During the fall of the Mindflayer metropolis of Zssixellar, great magic tore the stalactite filled city cavern as the Illithids battled the Phaerimm. There were no victors because all were slain when the cavern collapsed. The intensity of the magic used during the battle made the city ruins magically unstable and during a millennia it slowly mutated the pool of mindflayers tadpoles into a horrific monster. The pools transformed into a living thing, the Illithi Ooze.</p><p></p><p></p><p>Combat</p><p>Typically, the Illithi Ooze uses its spell-like abilities to stop its opponents and then enfulfs them. When in a large cavern, it levitate to the ceiling and drops onto its victim.</p><p></p><p><strong>Mindblast (Sp):</strong> This attack is 25 ft. spread centered on the Illithi Ooze. Anyone caught in this radius must succeed at a Will save (DC 25) or be stunned for 4d4 rounds.</p><p></p><p><strong>Psionics (Sp):</strong> At Will – <em>astral projection, charm monster, levitate, planeshift</em></p><p></p><p><strong>Confusing telepathy (Su):</strong> Just like a mindflayer, the Illithi Ooze can communicate telepathically with any creature that has language within a 100 ft. radius. However, being an ooze, the Illithi Ooze has nothing to communicate. It randomly contacts creatures telepathically. A contacted creature hears nothing but loud gibberish that, unless it succeeds at a Will save (DC 25), renders it confused. A confused creature’s actions are determined by a 1d10 roll, rerolled each round.</p><p>1: Wanders away</p><p>2-6: Does nothing for one round</p><p>7-9: Attack the nearest creature</p><p>10: Act normally</p><p>The confusion lasts 3d4 rounds.</p><p></p><p><strong>Engulf (Ex):</strong> An Illithi Ooze can simply roll over Huge or smaller creatures as a standard action. This attacks affects as many opponents its body can cover. Each target can either make an attack of opportunity or a Reflex save (DC 35) to avoid being engulfed. A successful saving throw indicates that the target has been pushed back or aside (target’s choice) as the ooze moves forward. An engulfed creature is considered grappled and trapped within the Illithi Ooze’s body. Such a creature takes automatically slam damage upon being engulfed and each succeeding round that it remains trapped.</p><p></p><p><strong>Blindsight (Ex):</strong> An Illithi Ooze is blind, but blindsight allows it to maneuver and fight as well as a sighted creatures. Through this ability, it can discern objects and creature within 60 ft. The Illithi Ooze usually does not need to make a Spot or Listen check to notice creatures within the range of its blindsight.</p><p></p><p><strong>Ooze traits:</strong> An Illithi Ooze is immune to mind-affecting effects, poison, paralysis, stunning and polymorphing. It is also not subject to flanking and critical hits.</p></blockquote><p></p>
[QUOTE="muhcashin, post: 843526, member: 5346"] Tell me what you think. [b]Illithi Ooze[/b] Gargantuan ooze Hit Dice: 16d10+126 (206 hp) Initiative: -5 Speed: 20 ft. AC: 1, touch 1, flatfooted 1 Base Attack/grapple: Slam +23/ +35 Full Attack: 2 slams +23 Damage: slam 2d8+11 Face/reach: 30 ft. by 30 ft./ 15ft. Special attacks: mindblast, psionics, engulf, confusing telepathy Special Qualities: blindsight, ooze traits Saving throws: fort +10, Ref +0, Will +0 Abilities: Str 32, Dex 1, Con 22, Int -, Wis1, Cha 1 Climate/terrain: Any underground Organization: Solitary CR: 22 Treasure: None Alignment: Neutral Advancement: 17-30 HD (gargantuan); 31-60 (colossal) During the fall of the Mindflayer metropolis of Zssixellar, great magic tore the stalactite filled city cavern as the Illithids battled the Phaerimm. There were no victors because all were slain when the cavern collapsed. The intensity of the magic used during the battle made the city ruins magically unstable and during a millennia it slowly mutated the pool of mindflayers tadpoles into a horrific monster. The pools transformed into a living thing, the Illithi Ooze. Combat Typically, the Illithi Ooze uses its spell-like abilities to stop its opponents and then enfulfs them. When in a large cavern, it levitate to the ceiling and drops onto its victim. [b]Mindblast (Sp):[/b] This attack is 25 ft. spread centered on the Illithi Ooze. Anyone caught in this radius must succeed at a Will save (DC 25) or be stunned for 4d4 rounds. [b]Psionics (Sp):[/b] At Will – [i]astral projection, charm monster, levitate, planeshift[/i] [b]Confusing telepathy (Su):[/b] Just like a mindflayer, the Illithi Ooze can communicate telepathically with any creature that has language within a 100 ft. radius. However, being an ooze, the Illithi Ooze has nothing to communicate. It randomly contacts creatures telepathically. A contacted creature hears nothing but loud gibberish that, unless it succeeds at a Will save (DC 25), renders it confused. A confused creature’s actions are determined by a 1d10 roll, rerolled each round. 1: Wanders away 2-6: Does nothing for one round 7-9: Attack the nearest creature 10: Act normally The confusion lasts 3d4 rounds. [b]Engulf (Ex):[/b] An Illithi Ooze can simply roll over Huge or smaller creatures as a standard action. This attacks affects as many opponents its body can cover. Each target can either make an attack of opportunity or a Reflex save (DC 35) to avoid being engulfed. A successful saving throw indicates that the target has been pushed back or aside (target’s choice) as the ooze moves forward. An engulfed creature is considered grappled and trapped within the Illithi Ooze’s body. Such a creature takes automatically slam damage upon being engulfed and each succeeding round that it remains trapped. [b]Blindsight (Ex):[/b] An Illithi Ooze is blind, but blindsight allows it to maneuver and fight as well as a sighted creatures. Through this ability, it can discern objects and creature within 60 ft. The Illithi Ooze usually does not need to make a Spot or Listen check to notice creatures within the range of its blindsight. [b]Ooze traits:[/b] An Illithi Ooze is immune to mind-affecting effects, poison, paralysis, stunning and polymorphing. It is also not subject to flanking and critical hits. [/QUOTE]
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