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<blockquote data-quote="Elon Tusk" data-source="post: 7117539" data-attributes="member: 6875235"><p>I appreciate the time of anyone willing to help.</p><p></p><p></p><p>My thinking was that their spell-casting/psionics was either gained by age or class-related spells so I was taking a lot of that away as a PC could add those back eventually with classes and XP.</p><p>But I do see your point and will think on it.</p><p></p><p></p><p>I like that a lot. It's as if the host humanoid passed a Constitution save and was able to resist the total replacement of its brain.</p><p>This could also be why the alhoon and ultralithid are so de-powered, too much power for whatever amount of humanoid brain remains.</p><p></p><p></p><p>Yes, I wanted to try to balance it with existing race features, but I also want to not to be too similar. Those sound like good options.</p><p></p><p></p><p>I didn't want to have an OP race, figured it'd be easier to delete disadvantages.</p></blockquote><p></p>
[QUOTE="Elon Tusk, post: 7117539, member: 6875235"] I appreciate the time of anyone willing to help. My thinking was that their spell-casting/psionics was either gained by age or class-related spells so I was taking a lot of that away as a PC could add those back eventually with classes and XP. But I do see your point and will think on it. I like that a lot. It's as if the host humanoid passed a Constitution save and was able to resist the total replacement of its brain. This could also be why the alhoon and ultralithid are so de-powered, too much power for whatever amount of humanoid brain remains. Yes, I wanted to try to balance it with existing race features, but I also want to not to be too similar. Those sound like good options. I didn't want to have an OP race, figured it'd be easier to delete disadvantages. [/QUOTE]
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