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<blockquote data-quote="Elderbrain" data-source="post: 7119078"><p>In the Illithiad and the three-part adventure tie-in for 2nd edition, there is a NPC who survives being turned into an Illithid by taking special rare herbs. This NPC retained his original human mind, alignment, and goals and was able to pass as a normal Mind Flayer and learn their plans. He aided the PCs in thwarting the Mind Flayers' plot to substitute the normal universe for an alternate reality in which the Illithid empire never fell.</p><p></p><p>There are also certain campaign settings (or parts of settings, i.e. certain cities) where monstrous and/or evil beings like Illithids are tolerated, if not exactly liked, such as Spelljammer and Planescape, where Mind Flayers can walk around in public and not be attacked in, say, the Rock of Bral or Sigil. Of course, eating an unwilling person's brains is still murder...</p></blockquote><p></p>
[QUOTE="Elderbrain, post: 7119078"] In the Illithiad and the three-part adventure tie-in for 2nd edition, there is a NPC who survives being turned into an Illithid by taking special rare herbs. This NPC retained his original human mind, alignment, and goals and was able to pass as a normal Mind Flayer and learn their plans. He aided the PCs in thwarting the Mind Flayers' plot to substitute the normal universe for an alternate reality in which the Illithid empire never fell. There are also certain campaign settings (or parts of settings, i.e. certain cities) where monstrous and/or evil beings like Illithids are tolerated, if not exactly liked, such as Spelljammer and Planescape, where Mind Flayers can walk around in public and not be attacked in, say, the Rock of Bral or Sigil. Of course, eating an unwilling person's brains is still murder... [/QUOTE]
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