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Illithid-touched Race
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<blockquote data-quote="fourthmensch" data-source="post: 1740658" data-attributes="member: 16723"><p>Lol... I knew that someone was going to mention this at some point. I had meant to make a pre-emptive strike by covering my butt; however, it appears that I forgot to do so.</p><p> </p><p> That is quite a problem. If we were to stick with the official mind flayer means of procreation, then it seems doubtful that any blood mixing would be possible. The following is the explanation that I am using in this campaign, although YMMV. </p><p> </p><p> Illithid-touched did not evolve from the mixing of illithid and other bloodlines, but from the arcane experiments of illithid transmuters. They were essentially "grown", after many centuries of experimentation, until the transmuters finally achieved the right combination of illithid intelligence and humanoid empathy. This fits very nicely with a strong undercurrent of transmutation magic in this world, such as a major organization of "Chimerists" that specialize in transmutation magics--especially those pertaining to altering, improving, or (as with many of the famous magical creatures, such as the (ahem) chimera) mixing already existant creatures. </p><p> </p><p> How does this sound? It seems to me rather elegant, and it makes perfect sense in a world soaked in magic. Moreover, I think it raises some interesting questions for characters of this race. Their race was created by mortals, not by gods or nature. For the more philosophically-minded, this could raise all sorts of interesting questions about the illithid-touched. Such as: do they have souls? Do they have a place in the divine plans, or indeed any place in the machinery of fate at all? How does the fact of their cold and deliberate creation make them feel about their illithid overlords?--adoration and worship? hatred and resistance? admiration and imitation? etc etc. </p><p> </p><p> <ul> <li data-xf-list-type="ul"></li> </ul><p>Basically, I think that your writeup and my own are just two different ways of coming at the same object. Either would work well, I think, although naturally, I have a few reasons why I prefer my own <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. </p><p> </p><p> Regarding the minor mind blast. Personally, were I playing such a character, I wouldn't like the fact that it doesn't scale. Ie, its effect and DC are pretty much the same whether it is being used by a 1st or 20th level character--meaning that it will come in to play very often in the early days, and then at some point become far less useful than any of the character's other abilities. </p><p> </p><p> Although, perhaps you could treat the minor mind blast as just the basic ability, and design a whole feat tree that empowers the minor mind blast in various ways. </p><p> </p><p> ...random question: why are the base DCs all 13? Aren't they usually 10 + (relevant ability modifier)?</p></blockquote><p></p>
[QUOTE="fourthmensch, post: 1740658, member: 16723"] Lol... I knew that someone was going to mention this at some point. I had meant to make a pre-emptive strike by covering my butt; however, it appears that I forgot to do so. That is quite a problem. If we were to stick with the official mind flayer means of procreation, then it seems doubtful that any blood mixing would be possible. The following is the explanation that I am using in this campaign, although YMMV. Illithid-touched did not evolve from the mixing of illithid and other bloodlines, but from the arcane experiments of illithid transmuters. They were essentially "grown", after many centuries of experimentation, until the transmuters finally achieved the right combination of illithid intelligence and humanoid empathy. This fits very nicely with a strong undercurrent of transmutation magic in this world, such as a major organization of "Chimerists" that specialize in transmutation magics--especially those pertaining to altering, improving, or (as with many of the famous magical creatures, such as the (ahem) chimera) mixing already existant creatures. How does this sound? It seems to me rather elegant, and it makes perfect sense in a world soaked in magic. Moreover, I think it raises some interesting questions for characters of this race. Their race was created by mortals, not by gods or nature. For the more philosophically-minded, this could raise all sorts of interesting questions about the illithid-touched. Such as: do they have souls? Do they have a place in the divine plans, or indeed any place in the machinery of fate at all? How does the fact of their cold and deliberate creation make them feel about their illithid overlords?--adoration and worship? hatred and resistance? admiration and imitation? etc etc. [list] [/list]Basically, I think that your writeup and my own are just two different ways of coming at the same object. Either would work well, I think, although naturally, I have a few reasons why I prefer my own :). Regarding the minor mind blast. Personally, were I playing such a character, I wouldn't like the fact that it doesn't scale. Ie, its effect and DC are pretty much the same whether it is being used by a 1st or 20th level character--meaning that it will come in to play very often in the early days, and then at some point become far less useful than any of the character's other abilities. Although, perhaps you could treat the minor mind blast as just the basic ability, and design a whole feat tree that empowers the minor mind blast in various ways. ...random question: why are the base DCs all 13? Aren't they usually 10 + (relevant ability modifier)? [/QUOTE]
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