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Illlusion projection powers in 4e (Dead Gods conversiion)
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<blockquote data-quote="Felon" data-source="post: 4474082" data-attributes="member: 8158"><p>I'm currently running the 2e Planescape adventure Dead Gods. One of the challenges of converting it is trying to bring the visages' power of "lucidity control" in line with 4e rules, which don't provide much of a basis for powers with long durations and widely open-ended effects on the target.</p><p></p><p>Here's the description of the ability from <em>Dead Gods</em>:</p><p></p><p></p><p></p><p>As you can see, the illusion can impose a number of conditions--for starters, it can immobilize, blind/grant concealment, and even cause someone to attack another character. That opens the possibility of simply making a bunch of attacks with the "illusion" keyword that inflict different conditions. That would make a pretty vanilla controller monster, but right now I'm trying to use the "hallucinatory" rituals from the PHB as the basis for this ability so it will stay open-ended. To do so, I've got to work the Insight skill in there as a defense, probably by having the visage make an Arcana or Bluff check against passive Insight. I also have to decide if saving throws will come into play at all, or if the illusion's duration is simply a matter of sustained actions and successful checks verus Insight. </p><p></p><p>Another consideration is that, unlike the rituals, these illusions are not disrupted easily; I have to figure out what happens if the illusion attacks the character, as well as what happens if the character is physically attacked by something concealed by the illusion. </p><p></p><p>Yest anotehr possibility is to make lucidity control into a combat skill challenge. </p><p></p><p>Anyone else been mulling over illusion powers? Sometimes I feel like I'm missing some solutions that are staring me in the face.</p></blockquote><p></p>
[QUOTE="Felon, post: 4474082, member: 8158"] I'm currently running the 2e Planescape adventure Dead Gods. One of the challenges of converting it is trying to bring the visages' power of "lucidity control" in line with 4e rules, which don't provide much of a basis for powers with long durations and widely open-ended effects on the target. Here's the description of the ability from [I]Dead Gods[/I]: As you can see, the illusion can impose a number of conditions--for starters, it can immobilize, blind/grant concealment, and even cause someone to attack another character. That opens the possibility of simply making a bunch of attacks with the "illusion" keyword that inflict different conditions. That would make a pretty vanilla controller monster, but right now I'm trying to use the "hallucinatory" rituals from the PHB as the basis for this ability so it will stay open-ended. To do so, I've got to work the Insight skill in there as a defense, probably by having the visage make an Arcana or Bluff check against passive Insight. I also have to decide if saving throws will come into play at all, or if the illusion's duration is simply a matter of sustained actions and successful checks verus Insight. Another consideration is that, unlike the rituals, these illusions are not disrupted easily; I have to figure out what happens if the illusion attacks the character, as well as what happens if the character is physically attacked by something concealed by the illusion. Yest anotehr possibility is to make lucidity control into a combat skill challenge. Anyone else been mulling over illusion powers? Sometimes I feel like I'm missing some solutions that are staring me in the face. [/QUOTE]
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