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General Tabletop Discussion
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Illumination Cantrips Compared and Analyzed
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<blockquote data-quote="Dessert Nomad" data-source="post: 7586534" data-attributes="member: 6976536"><p>One thing people forget about light is that it can be useful to illuminate your enemies but not yourself. If you cast light on an arrow and fire it at the enemy or cast dancing lights far from you but near them, you can generate a situation where you can see them but they can't see you. </p><p></p><p>While you may not want to go into detail on every light-producing spell and effect, there's one that may be worth adding: Fire elementals shed bright light in a 30' radius and dim light for another 30'. Unlike a lot of other short duration effects, you might have this one around for a significant time - a 10+ level moon druid can turn into one essentially constantly, 9th level druids and wizards can conjure one for an hour at a time, and with planar binding you can have one permanently in your entourage.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7586534, member: 6976536"] One thing people forget about light is that it can be useful to illuminate your enemies but not yourself. If you cast light on an arrow and fire it at the enemy or cast dancing lights far from you but near them, you can generate a situation where you can see them but they can't see you. While you may not want to go into detail on every light-producing spell and effect, there's one that may be worth adding: Fire elementals shed bright light in a 30' radius and dim light for another 30'. Unlike a lot of other short duration effects, you might have this one around for a significant time - a 10+ level moon druid can turn into one essentially constantly, 9th level druids and wizards can conjure one for an hour at a time, and with planar binding you can have one permanently in your entourage. [/QUOTE]
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Illumination Cantrips Compared and Analyzed
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