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General Tabletop Discussion
*Dungeons & Dragons
Illumination Cantrips Compared and Analyzed
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<blockquote data-quote="Arvok" data-source="post: 7588994" data-attributes="member: 6990899"><p>Another advantage <em>produce flame</em> has over other light producing cantrips is that you can use it to start fires. I don't mean as a weapon, but simply lighting candles or campfires or the like. Yes, you can certainly use flint and steel, but if you're really role playing your characters, anybody would rather use a handy little ball of fire to start a pile of twigs that has been soaked by rain for the last few days instead of struggling for half an hour with primitive fire starting methods.</p><p></p><p><em>Produce flame</em> can also have important thematic elements that a <em>light</em> spell doesn't. For instance, I have a tiefling warlock with the Fiend patron. He's a bit "arsony" so when I had the chance to choose between <em>light</em> and <em>produce flame</em> (Pact of the Tome, Book of Ancient Secrets), I obviously chose the latter. Even if it weren't usable as a weapon, it still is better for this character. It just feels right for him to be holding a ball of flame in his hand rather than a mote of harmless light. Sure, he can't cast it onto his staff or a fighter's shield and free up his hand, but I think it's worth it for the immersion factor. Maybe that's just me.</p></blockquote><p></p>
[QUOTE="Arvok, post: 7588994, member: 6990899"] Another advantage [I]produce flame[/I] has over other light producing cantrips is that you can use it to start fires. I don't mean as a weapon, but simply lighting candles or campfires or the like. Yes, you can certainly use flint and steel, but if you're really role playing your characters, anybody would rather use a handy little ball of fire to start a pile of twigs that has been soaked by rain for the last few days instead of struggling for half an hour with primitive fire starting methods. [I]Produce flame[/I] can also have important thematic elements that a [I]light[/I] spell doesn't. For instance, I have a tiefling warlock with the Fiend patron. He's a bit "arsony" so when I had the chance to choose between [I]light[/I] and [I]produce flame[/I] (Pact of the Tome, Book of Ancient Secrets), I obviously chose the latter. Even if it weren't usable as a weapon, it still is better for this character. It just feels right for him to be holding a ball of flame in his hand rather than a mote of harmless light. Sure, he can't cast it onto his staff or a fighter's shield and free up his hand, but I think it's worth it for the immersion factor. Maybe that's just me. [/QUOTE]
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Illumination Cantrips Compared and Analyzed
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