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*Dungeons & Dragons
Illusion Magic in 2024
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<blockquote data-quote="Kobold Stew" data-source="post: 9666119" data-attributes="member: 23484"><p>Thanks for the detailed response!</p><p></p><p>Everything you say for this point is true, but not relevant to solving the low-level problems that the rules present. I love these ideas, and yes out of combat illusions can do lots of fun things.</p><p></p><p>Totally fair, and so we come to the basic tension that (in my view) the rules do not adequately resolve. The rough skill system distinguishes checks for Wisdom (Perception) from Intelligence (Study), and says, specifically, that Study is the way you normally use your senses to see through an illusion. Perception (the skill) might lead you to suspect an illusion, but the image remains there for you until you unfocus your eyes, like the Magic Eye sailboat.</p><p></p><p></p><p>Ha! I had a mini paragraph on this (do you and your party automatically see through illusions), and my sense is no, they do not. You still need to unfocus your eyes successfully.</p><p></p><p></p><p>A single example would do wonders, and I wish one had been included. I don't buy the space argument -- this is the identity of a core subclass, and the rules aren't sufficient.</p><p></p><p>I don't know what the Investigation check does, and yes it might be looking for inconsistencies. But the Magic Eye explanation works too. (The Feats section gives reasons to believe that it isn't looking for inconsistencies, though: Keen Mind gives the ability to Study as a bonus action (what should be a basic feat choice for Illusionists); "keen observation" is part of the Observant feat, and it gives a bonus to Search. That to me suggests that the rules are trying to distinguish precisely these things.)</p><p></p><p></p><p>All of this is cool, but at a higher level than what the basic rules suggest is needed.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9666119, member: 23484"] Thanks for the detailed response! Everything you say for this point is true, but not relevant to solving the low-level problems that the rules present. I love these ideas, and yes out of combat illusions can do lots of fun things. Totally fair, and so we come to the basic tension that (in my view) the rules do not adequately resolve. The rough skill system distinguishes checks for Wisdom (Perception) from Intelligence (Study), and says, specifically, that Study is the way you normally use your senses to see through an illusion. Perception (the skill) might lead you to suspect an illusion, but the image remains there for you until you unfocus your eyes, like the Magic Eye sailboat. Ha! I had a mini paragraph on this (do you and your party automatically see through illusions), and my sense is no, they do not. You still need to unfocus your eyes successfully. A single example would do wonders, and I wish one had been included. I don't buy the space argument -- this is the identity of a core subclass, and the rules aren't sufficient. I don't know what the Investigation check does, and yes it might be looking for inconsistencies. But the Magic Eye explanation works too. (The Feats section gives reasons to believe that it isn't looking for inconsistencies, though: Keen Mind gives the ability to Study as a bonus action (what should be a basic feat choice for Illusionists); "keen observation" is part of the Observant feat, and it gives a bonus to Search. That to me suggests that the rules are trying to distinguish precisely these things.) All of this is cool, but at a higher level than what the basic rules suggest is needed. [/QUOTE]
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