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General Tabletop Discussion
*Dungeons & Dragons
Illusion Magic in 2024
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<blockquote data-quote="FrogReaver" data-source="post: 9669663" data-attributes="member: 6795602"><p>Here's the thing. If physical interaction from attacks doesn't reveal illusions then:</p><p></p><p>Turn 1. Players group up. Illusionist creates Illusion of a Boulder in their space. Enemies cannot see players. They get disadvantage to hit them and players get advantage to hit them for the same reason. Also, many spells fail to be able to be cast at the PC's.</p><p>Turn 2. Each enemy uses it's action to discern the illusion. I'll assume they all succeed.</p><p>Turn 3. Illusionist casts another illusion, this time of a stone structure in the players space.</p><p>Turn 4. Each enemy now needs to use it's action to discern this illusion. It's either that or accept that the advantage/disadvantage penalty.</p><p></p><p>Find a way around this kind of degenerate gameplay loop when you remove the physical interaction to end method and I think most would be happy with that solution.</p><p></p><p>*Note: for a single small creature or possibly medium this can be accomplished with a non-concentration cantrip for 1 minute.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9669663, member: 6795602"] Here's the thing. If physical interaction from attacks doesn't reveal illusions then: Turn 1. Players group up. Illusionist creates Illusion of a Boulder in their space. Enemies cannot see players. They get disadvantage to hit them and players get advantage to hit them for the same reason. Also, many spells fail to be able to be cast at the PC's. Turn 2. Each enemy uses it's action to discern the illusion. I'll assume they all succeed. Turn 3. Illusionist casts another illusion, this time of a stone structure in the players space. Turn 4. Each enemy now needs to use it's action to discern this illusion. It's either that or accept that the advantage/disadvantage penalty. Find a way around this kind of degenerate gameplay loop when you remove the physical interaction to end method and I think most would be happy with that solution. *Note: for a single small creature or possibly medium this can be accomplished with a non-concentration cantrip for 1 minute. [/QUOTE]
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