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Illusion Magic in 2024
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<blockquote data-quote="kigmatzomat" data-source="post: 9669729" data-attributes="member: 9254"><p>I am not sure how you get something different from</p><p></p><p></p><p>It says during either your move or action you can interact with one object or feature of the environment for free. "Free" is not an action of its own, ergo, a non-action. But it must happen as part of a character's move/action.</p><p></p><p>Meaning "interaction" is a non-action that occurs as part of another action/move.</p><p></p><p></p><p></p><p>Wall of Force isn't countered, it still exists. It's not like Wall of Force prevents reading books or signs or reading lips. The "counter" is baked into the illusions.</p><p></p><p>All editions of d&d have been been less than ideal with illusions. 5e is at least consistent. Most sustained illusion spells have the same rules for physical interaction and study. Minor Illusion, Silent Image, Major Image, Programmed Illusion and Project Image all have them.</p><p></p><p>Hallucinatory Terrain & Seeming have Study, plus a variant of the physical interaction rules, because they cloak physical things, where things won't pass through entirely but can collide with the cloaked objects either "inside" the illusion or "outside" the illusion.</p><p></p><p>Phantasmal Force is a psychic-illusion that only has the Study but not physical interaction, but it also has an Int Save for the target to go along with the damage.</p><p></p><p>Then you get the big outliers of real-ish illusions.. Phantom Steed is an illusion except it's "quasi real" so you can physically ride on it. Mirage Arcane is also quasi-real, without actually saying it, as it can turn difficult terrain into non-difficult terrain and creatures with True Sight are aware it is an illusion but "the creature can still physically interact with the illusion." Illusory Dragon has the Study rule, but all it does is give Advantage to the Int save for half of the elemental breath weapon damage.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9669729, member: 9254"] I am not sure how you get something different from It says during either your move or action you can interact with one object or feature of the environment for free. "Free" is not an action of its own, ergo, a non-action. But it must happen as part of a character's move/action. Meaning "interaction" is a non-action that occurs as part of another action/move. Wall of Force isn't countered, it still exists. It's not like Wall of Force prevents reading books or signs or reading lips. The "counter" is baked into the illusions. All editions of d&d have been been less than ideal with illusions. 5e is at least consistent. Most sustained illusion spells have the same rules for physical interaction and study. Minor Illusion, Silent Image, Major Image, Programmed Illusion and Project Image all have them. Hallucinatory Terrain & Seeming have Study, plus a variant of the physical interaction rules, because they cloak physical things, where things won't pass through entirely but can collide with the cloaked objects either "inside" the illusion or "outside" the illusion. Phantasmal Force is a psychic-illusion that only has the Study but not physical interaction, but it also has an Int Save for the target to go along with the damage. Then you get the big outliers of real-ish illusions.. Phantom Steed is an illusion except it's "quasi real" so you can physically ride on it. Mirage Arcane is also quasi-real, without actually saying it, as it can turn difficult terrain into non-difficult terrain and creatures with True Sight are aware it is an illusion but "the creature can still physically interact with the illusion." Illusory Dragon has the Study rule, but all it does is give Advantage to the Int save for half of the elemental breath weapon damage. [/QUOTE]
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