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Illusion Magic in 2024
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<blockquote data-quote="kigmatzomat" data-source="post: 9671823" data-attributes="member: 9254"><p>I beg to differ, they are awesome in this setting.</p><p></p><p><em>Silent image</em> is a 1st level spell that lasts 10 minutes, can be up to 15ft across (Large) and can be animated. An illusory shadow or ghost can occupy a number of foes in that time. A weirdly shaped translucent floating blob with a variety of eyes and mouths that you "order" to attack using made up cthuloid names is a good way to distract/disorient/demoralize foes. Worst case scenario the enemy casters throw <em> fireballs </em> at it or try to <em>banish </em> or <em>dispel </em> the "summons".</p><p></p><p> It can pass through walls/floors to appear behind people and the caster can still throw <em>minor illusion</em> to add moans/whispers to make it seem real since those don't require concentration while lasting a minute. </p><p></p><p><em>Major Image</em> can do all of that in one spell and can do Huge things (20ft cube).</p><p></p><p>Alternately, these can create a fog cloud big enough to engulf up to 9 people (<em>Silent image</em>) or 16 people (<em>major image</em>). If your allies watch you cast it while being told "this is an illusion of fog" you make behave in a very non-fog way so they succeed on the Study check they can then ignore the total concealment it creates. Sure, it uses your concentration plus your action to animate them most rounds but it's like a mass <em>Greater Invisibility</em> spell using a 1st or 3rd level spell slot. </p><p></p><p>And if it gets dispelled you likely got a non-trivial amount of utility out of it before at worst trading 3rds for 3rds and possibly 1sts for 3rds, which would be a win on its own.</p><p></p><p>Another option to the spells is to create an illusory magic item, like a "bottle of smoke". Major image does better because you not only see smoke but can smell it and the smoke can "whoosh" out when the "bottle" opens. And you can "toss" the bottle so enemies hear it "clank" on the ground while the swirling smoke obscures its "location"</p><p></p><p>(Can you tell I want good illusion rules so I can play an illusionist without feeling like I'm at war with the DM over the rules?)</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9671823, member: 9254"] I beg to differ, they are awesome in this setting. [I]Silent image[/i] is a 1st level spell that lasts 10 minutes, can be up to 15ft across (Large) and can be animated. An illusory shadow or ghost can occupy a number of foes in that time. A weirdly shaped translucent floating blob with a variety of eyes and mouths that you "order" to attack using made up cthuloid names is a good way to distract/disorient/demoralize foes. Worst case scenario the enemy casters throw [i] fireballs [/i] at it or try to [i]banish [/i] or [i]dispel [/i] the "summons". It can pass through walls/floors to appear behind people and the caster can still throw [i]minor illusion[/i] to add moans/whispers to make it seem real since those don't require concentration while lasting a minute. [I]Major Image[/i] can do all of that in one spell and can do Huge things (20ft cube). Alternately, these can create a fog cloud big enough to engulf up to 9 people ([I]Silent image[/i]) or 16 people ([I]major image[/i]). If your allies watch you cast it while being told "this is an illusion of fog" you make behave in a very non-fog way so they succeed on the Study check they can then ignore the total concealment it creates. Sure, it uses your concentration plus your action to animate them most rounds but it's like a mass [i]Greater Invisibility[/i] spell using a 1st or 3rd level spell slot. And if it gets dispelled you likely got a non-trivial amount of utility out of it before at worst trading 3rds for 3rds and possibly 1sts for 3rds, which would be a win on its own. Another option to the spells is to create an illusory magic item, like a "bottle of smoke". Major image does better because you not only see smoke but can smell it and the smoke can "whoosh" out when the "bottle" opens. And you can "toss" the bottle so enemies hear it "clank" on the ground while the swirling smoke obscures its "location" (Can you tell I want good illusion rules so I can play an illusionist without feeling like I'm at war with the DM over the rules?) [/QUOTE]
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