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Illusion Magic in 2024
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<blockquote data-quote="evilbob" data-source="post: 9674315" data-attributes="member: 9789"><p>While this thread is getting a little heated, I LOVE the ideas presented here.</p><p></p><p>One of my takeaways: a lot of illusions don't have to move to work. Yes, it's pretty awesome when the gnome mage shows up with two huge orc bodyguards that look really scary, talk, and move around normally, but are just a Major Image spell - but this thread shows that when those orcs get into combat, it starts getting really complex. Can they "react" when attacked? What happens if they shoot an arrow outside of range? You start getting a lot of tricky questions.</p><p></p><p>But what about TheSword's example from the other thread: a sack of gold coins sitting on the ground? That's a cantrip! And how incredibly useful would that be in pulling guards away from a post? Another great one: cast an illusion of a door over top of a closed door (that opens toward you) and then silently open the door! Now you and your party can see through the illusion and no one on the other side would have any reason to suspect it's not a shut door. If you're waiting on someone to enter a room, cast a Silent Image of the existing wall but just a little forward; then hide in the wall. Or of a tree in the forest, and hide in the tree. Or shrubs. Make a huge bunch of shrubs and when you jump out of some, run and hide behind others. You have "cover" but the enemy does not have cover from you.</p><p></p><p>And of course: the classic "cast an image of the floor over a pit" thing, which makes a near-undetectable trap. Or create an image of a door in a tunnel when you're being chased, and then make a "slam, click" sound. Most creatures aren't in the habit of checking every door to see if it is real (they might if they live there).</p><p></p><p>Looking at the Illusionist wizard subclass, I feel like it's not unreasonable to have Silent Images* moving around and making noise with Minor Illusion being cast as a bonus action while you're using your action to move it around. (Or a sorcerer with Quicken Spell for the cantrip, but that would get expensive quickly.) That makes a level 1 spell into nearly a level 3 spell.</p><p></p><p>Where it starts to get crazy is stuff like making a Silent Image illusion of the spell Darkness. It's actually a BETTER spell because your allies can see through it but enemies cannot. There's also zero reason for them to "disbelieve" that it's not just the Darkness spell. Make an illusion of a ghost: of course their attacks go through it! It makes sense! But it can still be scary. When you're fighting kobolds and suddenly three more allies show up - are they going to stick around and make sure they are real, or just bolt?!</p><p></p><p>Now I want to play an Illusionist too! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" /></p><p></p><p></p><p>*Why are the spell names not consistent? Some are "illusion" and others are "image."</p></blockquote><p></p>
[QUOTE="evilbob, post: 9674315, member: 9789"] While this thread is getting a little heated, I LOVE the ideas presented here. One of my takeaways: a lot of illusions don't have to move to work. Yes, it's pretty awesome when the gnome mage shows up with two huge orc bodyguards that look really scary, talk, and move around normally, but are just a Major Image spell - but this thread shows that when those orcs get into combat, it starts getting really complex. Can they "react" when attacked? What happens if they shoot an arrow outside of range? You start getting a lot of tricky questions. But what about TheSword's example from the other thread: a sack of gold coins sitting on the ground? That's a cantrip! And how incredibly useful would that be in pulling guards away from a post? Another great one: cast an illusion of a door over top of a closed door (that opens toward you) and then silently open the door! Now you and your party can see through the illusion and no one on the other side would have any reason to suspect it's not a shut door. If you're waiting on someone to enter a room, cast a Silent Image of the existing wall but just a little forward; then hide in the wall. Or of a tree in the forest, and hide in the tree. Or shrubs. Make a huge bunch of shrubs and when you jump out of some, run and hide behind others. You have "cover" but the enemy does not have cover from you. And of course: the classic "cast an image of the floor over a pit" thing, which makes a near-undetectable trap. Or create an image of a door in a tunnel when you're being chased, and then make a "slam, click" sound. Most creatures aren't in the habit of checking every door to see if it is real (they might if they live there). Looking at the Illusionist wizard subclass, I feel like it's not unreasonable to have Silent Images* moving around and making noise with Minor Illusion being cast as a bonus action while you're using your action to move it around. (Or a sorcerer with Quicken Spell for the cantrip, but that would get expensive quickly.) That makes a level 1 spell into nearly a level 3 spell. Where it starts to get crazy is stuff like making a Silent Image illusion of the spell Darkness. It's actually a BETTER spell because your allies can see through it but enemies cannot. There's also zero reason for them to "disbelieve" that it's not just the Darkness spell. Make an illusion of a ghost: of course their attacks go through it! It makes sense! But it can still be scary. When you're fighting kobolds and suddenly three more allies show up - are they going to stick around and make sure they are real, or just bolt?! Now I want to play an Illusionist too! :LOL: *Why are the spell names not consistent? Some are "illusion" and others are "image." [/QUOTE]
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