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Illusion of Hope: An Orbizard|Invoker build
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<blockquote data-quote="MwaO" data-source="post: 6723443" data-attributes="member: 12749"><p>This is an offshoot of one of my hybrid builds for my Hybrid Compendium. Basically, it does one trick extraordinarily well at level 13th and should be putting itself into top-tier controller builds just on that basis. Namely:</p><p>On an Action Point, it grants the party +Int to attack rolls against those targets until Start of Next Turn. At 11th, this is +5 to hit to hit against whoever was targeted by the Action Point attack. This also works for the Wizard|Invoker</p><p></p><p>13th level, it gains Seal of the Heretic. Because the Invoker choice is Wrath, it is -5 to all saves until End of Next Turn on a hit. As we're generally spending an Action Point, odds are we're not missing.</p><p></p><p>This is then followed up by an attack that does heavy control with a Save Ends. Stun, Dominate, etc...the people hit on this basis alone are not happy.</p><p></p><p>But this means really good things for the party - everyone in the party can target those people with their save ends attacks and get +Int to hit and have their targets have -5 to saves.</p><p></p><p>Finally, Orb of Heightened Imposition means that we can spend the Orb of Imposition power on any encounter power, not just wizard. So the next round, we can extend that -5 penalty to saves. This trick only works for the hybrid - the Wizard can't get Wrath, the Invoker can't get Orb of Imposition, and PMC'ing loses Flame of Hope.</p><p></p><p>Hide</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Invoker_Wizard, level 13</p><p>Deva, Invoker|Wizard, Flame of Hope</p><p>Covenant Manifestation: Manifestation of Wrath</p><p>Hybrid Invoker: Hybrid Invoker Reflex</p><p>Versatile Expertise: Versatile Expertise (Staff)</p><p>Versatile Expertise: Versatile Expertise (Orb)</p><p>Hybrid Talent: Arcane Implement Mastery</p><p>Arcane Implement Mastery: Orb of Imposition</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 11, Con 13, Dex 9, Int 21, Wis 21, Cha 13.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 12, Dex 8, Int 16, Wis 16, Cha 12.</p><p></p><p></p><p>AC: 26 Fort: 20 Reflex: 25 Will: 26</p><p>HP: 71 Surges: 7 Surge Value: 17</p><p></p><p>TRAINED SKILLS</p><p>Religion +18, Insight +16, Arcana +16</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +5, Bluff +7, Diplomacy +7, Dungeoneering +11, Endurance +7, Heal +11, History +13, Intimidate +7, Nature +11, Perception +11, Stealth +5, Streetwise +7, Thievery +5, Athletics +6</p><p></p><p>FEATS</p><p>Level 1: Unarmored Agility</p><p>Level 2: Battle Intuition</p><p>Level 4: Versatile Expertise</p><p>Level 6: Superior Implement Training (Accurate orb)</p><p>Level 8: Enlarge Spell</p><p>Level 10: Hybrid Talent</p><p>Level 11: Initiate of the Faith</p><p>Level 12: Spell Focus</p><p></p><p>POWERS</p><p>Hybrid at-will 1: Hand of Radiance</p><p>Hybrid at-will 1: Winged Horde</p><p>Hybrid encounter 1: Thunder of Judgment</p><p>Hybrid daily 1: Silent Malediction</p><p>Hybrid utility 2: Shield</p><p>Hybrid encounter 3: Maze of Mirrors</p><p>Hybrid daily 5: Visions of Avarice</p><p>Hybrid utility 6: Demand Justice</p><p>Hybrid encounter 7: Twist of Space</p><p>Hybrid daily 9: Mirage Arcana</p><p>Hybrid utility 10: Illusory Wall</p><p>Hybrid encounter 13: Seal of the Heretic (replaces Maze of Mirrors)</p><p></p><p>ITEMS</p><p>Accurate orb of Heightened Imposition +3, Shimmering Githweave Armor +3, Accurate orb of Nimble Thoughts +1, Resplendent Cloak +3, Symbol of Victory +2</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p></p><p>Hide</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Invoker_Wizard, level 30</p><p>Deva, Wizard/Invoker, Flame of Hope, Soul of the World</p><p>Covenant Manifestation Option: Manifestation of Wrath</p><p>Hybrid Invoker Option: Hybrid Invoker Reflex</p><p>Hybrid Talent Option: Arcane Implement Mastery</p><p>Arcane Implement Mastery Option: Orb of Imposition</p><p>Knowledge of Ancient Lives Option: Knowledge of Ancient Lives (Warlord)</p><p>Past Spirit Option: Past Spirit (Tiefling)</p><p>Past Spirit Option: Past Spirit (Drow)</p><p>Auspicious Birth (Auspicious Birth Benefit)</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 12, CON 14, DEX 10, INT 28, WIS 28, CHA 14</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 10, CON 12, DEX 8, INT 16, WIS 16, CHA 12</p><p> </p><p> </p><p>AC: 43 Fort: 41 Ref: 43 Will: 45</p><p>HP: 154 Surges: 8 Surge Value: 38</p><p> </p><p>TRAINED SKILLS</p><p>Arcana +35, Insight +29, Religion +35</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +15, Athletics +16, Bluff +17, Diplomacy +17, Dungeoneering +24, Endurance +17, Heal +24, History +30, Intimidate +17, Nature +24, Perception +30, Stealth +20, Streetwise +17, Thievery +15</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Deva Racial Power: Memory of a Thousand Lifetimes</p><p>Wizard Utility: Ghost Sound</p><p>Wizard Utility: Light</p><p>Wizard Utility: Mage Hand</p><p>Wizard Utility: Prestidigitation</p><p>Orb of Imposition Power: Orb of Imposition</p><p>Cleric Utility: Healing Word</p><p>Tiefling Racial Power: Infernal Wrath</p><p>Drow Racial Power: Cloud of Darkness</p><p>Invoker Attack 1: Hand of Radiance</p><p>Wizard Attack 1: Freezing Burst</p><p>Wizard Utility 2: Shield</p><p>Invoker Utility 6: Demand Justice</p><p>Warlord Utility 6: Reorient the Axis</p><p>Wizard Utility 10: Illusory Wall</p><p>Flame of Hope Attack 11: Numinous Cascade</p><p>Flame of Hope Utility 12: Blinding Ward</p><p>Invoker Attack 13: Seal of the Heretic</p><p>Insight Utility 16: Insightful Riposte</p><p>Invoker Attack 19: Forced Submission</p><p>Flame of Hope Attack 20: Sunburst Bulwark</p><p>Warlord Utility 22: Rush of Battle</p><p>Wizard Attack 23: Chain Lightning</p><p>Wizard Attack 25: Prismatic Spray</p><p>Soul of the World Utility 26: Past Life Manifestation</p><p>Wizard Attack 27: Impenetrable Gloom</p><p>Wizard Attack 29: Visions of Wrath</p><p> </p><p>FEATS</p><p>Level 1: Unarmored Agility</p><p>Level 2: Battle Intuition</p><p>Level 4: Orb Expertise</p><p>Level 6: Superior Implement Training (Accurate orb)</p><p>Level 8: Enlarge Spell</p><p>Level 10: Hybrid Talent</p><p>Level 11: Initiate of the Faith</p><p>Level 12: Spell Focus</p><p>Level 14: Staff Expertise</p><p>Level 16: Improved Defenses</p><p>Level 20: Skill Power</p><p>Level 21: Dispater's Iron Discipline</p><p>Level 21: Superior Initiative</p><p>Level 22: Royal Command of Asmodeus</p><p>Level 24: Lolth Blessed</p><p>Level 26: Epic Fortitude</p><p>Level 28: Quickened Spellcasting</p><p>Level 30: Arcane Familiar</p><p> </p><p>ITEMS</p><p>Accurate orb of Heightened Imposition +6 x1</p><p>Symbol of Victory +2 x1</p><p>Cunning Quarterstaff +6 x1</p><p>Opal Ring of Remembrance (epic tier) x1</p><p>Circlet of Arkhosia (epic tier) x1</p><p>Zephyr Boots (epic tier) x1</p><p>Belt of the Witch King (paragon tier) x1</p><p>Robe of Eyes Mindpatterned Armor +6 x1</p><p>Ring of Free Time (epic tier) x1</p><p>Many-Fingered Gloves (paragon tier) x1</p><p>Greater Ring of Invisibility (epic tier) x1</p><p>Curse Eye Tattoo (heroic tier) x1</p><p>Cloak of Distortion +5 x1</p><p>Bracers of Mental Might (heroic tier) x1</p><p>Siberys Shard of the Mage (epic tier)</p><p>Accurate orb of Nimble Thoughts +4</p><p>====== End ======</p></blockquote><p></p>
[QUOTE="MwaO, post: 6723443, member: 12749"] This is an offshoot of one of my hybrid builds for my Hybrid Compendium. Basically, it does one trick extraordinarily well at level 13th and should be putting itself into top-tier controller builds just on that basis. Namely: On an Action Point, it grants the party +Int to attack rolls against those targets until Start of Next Turn. At 11th, this is +5 to hit to hit against whoever was targeted by the Action Point attack. This also works for the Wizard|Invoker 13th level, it gains Seal of the Heretic. Because the Invoker choice is Wrath, it is -5 to all saves until End of Next Turn on a hit. As we're generally spending an Action Point, odds are we're not missing. This is then followed up by an attack that does heavy control with a Save Ends. Stun, Dominate, etc...the people hit on this basis alone are not happy. But this means really good things for the party - everyone in the party can target those people with their save ends attacks and get +Int to hit and have their targets have -5 to saves. Finally, Orb of Heightened Imposition means that we can spend the Orb of Imposition power on any encounter power, not just wizard. So the next round, we can extend that -5 penalty to saves. This trick only works for the hybrid - the Wizard can't get Wrath, the Invoker can't get Orb of Imposition, and PMC'ing loses Flame of Hope. Hide ====== Created Using Wizards of the Coast D&D Character Builder ====== Invoker_Wizard, level 13 Deva, Invoker|Wizard, Flame of Hope Covenant Manifestation: Manifestation of Wrath Hybrid Invoker: Hybrid Invoker Reflex Versatile Expertise: Versatile Expertise (Staff) Versatile Expertise: Versatile Expertise (Orb) Hybrid Talent: Arcane Implement Mastery Arcane Implement Mastery: Orb of Imposition FINAL ABILITY SCORES Str 11, Con 13, Dex 9, Int 21, Wis 21, Cha 13. STARTING ABILITY SCORES Str 10, Con 12, Dex 8, Int 16, Wis 16, Cha 12. AC: 26 Fort: 20 Reflex: 25 Will: 26 HP: 71 Surges: 7 Surge Value: 17 TRAINED SKILLS Religion +18, Insight +16, Arcana +16 UNTRAINED SKILLS Acrobatics +5, Bluff +7, Diplomacy +7, Dungeoneering +11, Endurance +7, Heal +11, History +13, Intimidate +7, Nature +11, Perception +11, Stealth +5, Streetwise +7, Thievery +5, Athletics +6 FEATS Level 1: Unarmored Agility Level 2: Battle Intuition Level 4: Versatile Expertise Level 6: Superior Implement Training (Accurate orb) Level 8: Enlarge Spell Level 10: Hybrid Talent Level 11: Initiate of the Faith Level 12: Spell Focus POWERS Hybrid at-will 1: Hand of Radiance Hybrid at-will 1: Winged Horde Hybrid encounter 1: Thunder of Judgment Hybrid daily 1: Silent Malediction Hybrid utility 2: Shield Hybrid encounter 3: Maze of Mirrors Hybrid daily 5: Visions of Avarice Hybrid utility 6: Demand Justice Hybrid encounter 7: Twist of Space Hybrid daily 9: Mirage Arcana Hybrid utility 10: Illusory Wall Hybrid encounter 13: Seal of the Heretic (replaces Maze of Mirrors) ITEMS Accurate orb of Heightened Imposition +3, Shimmering Githweave Armor +3, Accurate orb of Nimble Thoughts +1, Resplendent Cloak +3, Symbol of Victory +2 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== Hide ====== Created Using Wizards of the Coast D&D Character Builder ====== Invoker_Wizard, level 30 Deva, Wizard/Invoker, Flame of Hope, Soul of the World Covenant Manifestation Option: Manifestation of Wrath Hybrid Invoker Option: Hybrid Invoker Reflex Hybrid Talent Option: Arcane Implement Mastery Arcane Implement Mastery Option: Orb of Imposition Knowledge of Ancient Lives Option: Knowledge of Ancient Lives (Warlord) Past Spirit Option: Past Spirit (Tiefling) Past Spirit Option: Past Spirit (Drow) Auspicious Birth (Auspicious Birth Benefit) FINAL ABILITY SCORES STR 12, CON 14, DEX 10, INT 28, WIS 28, CHA 14 STARTING ABILITY SCORES STR 10, CON 12, DEX 8, INT 16, WIS 16, CHA 12 AC: 43 Fort: 41 Ref: 43 Will: 45 HP: 154 Surges: 8 Surge Value: 38 TRAINED SKILLS Arcana +35, Insight +29, Religion +35 UNTRAINED SKILLS Acrobatics +15, Athletics +16, Bluff +17, Diplomacy +17, Dungeoneering +24, Endurance +17, Heal +24, History +30, Intimidate +17, Nature +24, Perception +30, Stealth +20, Streetwise +17, Thievery +15 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Deva Racial Power: Memory of a Thousand Lifetimes Wizard Utility: Ghost Sound Wizard Utility: Light Wizard Utility: Mage Hand Wizard Utility: Prestidigitation Orb of Imposition Power: Orb of Imposition Cleric Utility: Healing Word Tiefling Racial Power: Infernal Wrath Drow Racial Power: Cloud of Darkness Invoker Attack 1: Hand of Radiance Wizard Attack 1: Freezing Burst Wizard Utility 2: Shield Invoker Utility 6: Demand Justice Warlord Utility 6: Reorient the Axis Wizard Utility 10: Illusory Wall Flame of Hope Attack 11: Numinous Cascade Flame of Hope Utility 12: Blinding Ward Invoker Attack 13: Seal of the Heretic Insight Utility 16: Insightful Riposte Invoker Attack 19: Forced Submission Flame of Hope Attack 20: Sunburst Bulwark Warlord Utility 22: Rush of Battle Wizard Attack 23: Chain Lightning Wizard Attack 25: Prismatic Spray Soul of the World Utility 26: Past Life Manifestation Wizard Attack 27: Impenetrable Gloom Wizard Attack 29: Visions of Wrath FEATS Level 1: Unarmored Agility Level 2: Battle Intuition Level 4: Orb Expertise Level 6: Superior Implement Training (Accurate orb) Level 8: Enlarge Spell Level 10: Hybrid Talent Level 11: Initiate of the Faith Level 12: Spell Focus Level 14: Staff Expertise Level 16: Improved Defenses Level 20: Skill Power Level 21: Dispater's Iron Discipline Level 21: Superior Initiative Level 22: Royal Command of Asmodeus Level 24: Lolth Blessed Level 26: Epic Fortitude Level 28: Quickened Spellcasting Level 30: Arcane Familiar ITEMS Accurate orb of Heightened Imposition +6 x1 Symbol of Victory +2 x1 Cunning Quarterstaff +6 x1 Opal Ring of Remembrance (epic tier) x1 Circlet of Arkhosia (epic tier) x1 Zephyr Boots (epic tier) x1 Belt of the Witch King (paragon tier) x1 Robe of Eyes Mindpatterned Armor +6 x1 Ring of Free Time (epic tier) x1 Many-Fingered Gloves (paragon tier) x1 Greater Ring of Invisibility (epic tier) x1 Curse Eye Tattoo (heroic tier) x1 Cloak of Distortion +5 x1 Bracers of Mental Might (heroic tier) x1 Siberys Shard of the Mage (epic tier) Accurate orb of Nimble Thoughts +4 ====== End ====== [/QUOTE]
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