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*Dungeons & Dragons
Illusion of Hope: An Orbizard|Invoker build
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<blockquote data-quote="MwaO" data-source="post: 6723445" data-attributes="member: 12749"><p>A reasonably straightforward Wizard|Invoker who concentrates on the following things:</p><p>Going first</p><p>Starting a party nova with an action point</p><p>Severely penalizing saves for enemies in a way that it helps the entire party.</p><p></p><p>Cleric is really just for the Holy Symbol slot. Assuming he gets a critical hit at some point, he gets an action point to be spent later.</p><p></p><p>Basically, this is what happens:</p><p>He goes first(high initiative)</p><p>Spends an action point and uses Seal of the Heretic - he has a +Int bonus to hit(for him and the rest of the party until start of turn on the targets)</p><p>Uses a Daily of his choice on the targets he used Seal of the Heretic on. He has +Int to hit and they're likely at -5 or -7 or worse to saves(I haven't gone through and found all the penalty to save items). All his Dailies involve the targets having extraordinarily hard difficulty in being able to act.</p><p>On his next round, he extends Seal of the Heretic with the special property of his Orb.</p><p></p><p>If all goes well, the party nukes the living daylights out those 3 targets. Note that this is really the only way to pull the stunt with Seal of the Heretic that I'm doing - you need the Wrath rider option and Orb of Imposition to make it work.</p><p></p><p></p><p>Hide</p><p></p><p>New things start to show up throughout Epic due to his Epic Destiny. Namely, he qualifies as a Tiefling and a Drow..</p><p>Royal Crown of Asmodeus = Stun -> Dominate</p><p>Greater Ring of Invisibility+Cloud of Darkness means he's effectively invisible for a significant percentage of combats or gaining constant CA.</p><p>Dispater's Iron Discipline = +Int to all saves vs. Dominate, Daze, and Stun. Crown of Arkhosia = make a save at the start of your turn. This is effectively near-immunity to those effects. This might even be valuable enough to move up to sooner.</p></blockquote><p></p>
[QUOTE="MwaO, post: 6723445, member: 12749"] A reasonably straightforward Wizard|Invoker who concentrates on the following things: Going first Starting a party nova with an action point Severely penalizing saves for enemies in a way that it helps the entire party. Cleric is really just for the Holy Symbol slot. Assuming he gets a critical hit at some point, he gets an action point to be spent later. Basically, this is what happens: He goes first(high initiative) Spends an action point and uses Seal of the Heretic - he has a +Int bonus to hit(for him and the rest of the party until start of turn on the targets) Uses a Daily of his choice on the targets he used Seal of the Heretic on. He has +Int to hit and they're likely at -5 or -7 or worse to saves(I haven't gone through and found all the penalty to save items). All his Dailies involve the targets having extraordinarily hard difficulty in being able to act. On his next round, he extends Seal of the Heretic with the special property of his Orb. If all goes well, the party nukes the living daylights out those 3 targets. Note that this is really the only way to pull the stunt with Seal of the Heretic that I'm doing - you need the Wrath rider option and Orb of Imposition to make it work. Hide New things start to show up throughout Epic due to his Epic Destiny. Namely, he qualifies as a Tiefling and a Drow.. Royal Crown of Asmodeus = Stun -> Dominate Greater Ring of Invisibility+Cloud of Darkness means he's effectively invisible for a significant percentage of combats or gaining constant CA. Dispater's Iron Discipline = +Int to all saves vs. Dominate, Daze, and Stun. Crown of Arkhosia = make a save at the start of your turn. This is effectively near-immunity to those effects. This might even be valuable enough to move up to sooner. [/QUOTE]
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Illusion of Hope: An Orbizard|Invoker build
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