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*Pathfinder & Starfinder
Illusion Power Inconsistencies
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<blockquote data-quote="Cryptos" data-source="post: 4305439" data-attributes="member: 58439"><p>3) Spectral Hound isn't really there. "...appears in a square you designate within range. The Spectral Hound does not occupy that square...." If it's not really there, then you haven't conjured anything.</p><p></p><p>2, 1) The effect doesn't necessarily last longer. That depends entirely on the initiative order. And because it can't actually do anything on its turn either way (its next turn or your next turn), but can stand back up and take actions on its following turn, it turns out its a wash. Effectively, the target has lost its turn, having spent it prone and immobilized, screaming at the floor and flailing around in terror. If you're following initiative order ultimately it doesn't matter if it happens at the end of his turn or the end of your turn, he still lost a round.</p><p></p><p>The wording is weird, but it should come out about the same. There might be some action point weirdness or interrupt and instant reaction weirdness this way, however. If there is say, a leader that allows the target to take a move action on the leader's turn, and the initiative is: Illlusionist, target monster, leader, illusionist - then the target monster has the effect end at the end of its turn, could stand up on the leader's turn, and then it's the illusionist's turn. But in almost any other case, he's lost exactly one turn and begins the next one prone.</p></blockquote><p></p>
[QUOTE="Cryptos, post: 4305439, member: 58439"] 3) Spectral Hound isn't really there. "...appears in a square you designate within range. The Spectral Hound does not occupy that square...." If it's not really there, then you haven't conjured anything. 2, 1) The effect doesn't necessarily last longer. That depends entirely on the initiative order. And because it can't actually do anything on its turn either way (its next turn or your next turn), but can stand back up and take actions on its following turn, it turns out its a wash. Effectively, the target has lost its turn, having spent it prone and immobilized, screaming at the floor and flailing around in terror. If you're following initiative order ultimately it doesn't matter if it happens at the end of his turn or the end of your turn, he still lost a round. The wording is weird, but it should come out about the same. There might be some action point weirdness or interrupt and instant reaction weirdness this way, however. If there is say, a leader that allows the target to take a move action on the leader's turn, and the initiative is: Illlusionist, target monster, leader, illusionist - then the target monster has the effect end at the end of its turn, could stand up on the leader's turn, and then it's the illusionist's turn. But in almost any other case, he's lost exactly one turn and begins the next one prone. [/QUOTE]
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