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Illusion spell questions: Silent Image and Mirror Image
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<blockquote data-quote="Artoomis" data-source="post: 243277" data-attributes="member: 111"><p>Silent Image is a figment:</p><p></p><p>Figment: A figment spell creates a false sensation. Those who perceive the figment perceive the same thing, not their own slightly different versions of the figment. (It is not a personalized mental impression.) Figments cannot make something seem to be something else. A figment that includes audible effects cannot duplicate intelligible speech unless the spell description specifically says it can. If intelligible speech is possible, it must be in a language the character can speak. If the character tries to duplicate a language the character cannot speak, the image produces gibberish. Likewise, the character cannot make a visual copy of something unless the character knows what it looks like.</p><p></p><p>Because figments and glamers (see below) are unreal, they cannot produce real effects the way that other types of illusions can. They cannot cause damage to objects or creatures, support weight, provide nutrition, illuminate darkness, or provide protection from the elements. Consequently, these spells are useful for confounding or delaying foes, but useless for attacking them directly. For example, it is possible to use a silent image spell to create an illusory cottage, but the cottage offers no protection from rain. A clever caster, however, can take pains to make the place look old and decrepit, so that the rain falling on the occupants seems to fall from a leaky roof.</p><p></p><p></p><p>So:</p><p></p><p>A wall? Sure - no save unless they intect with it (maybe an arrow goes through the wall?) One save, unless the situation changes somehow, but them copntinuing to interact with teh image is not changing the situation.</p><p></p><p>Move the wall? Well, if they see a wall move when a wall does not normally move, I'd call that "interacting" and give them a save.</p><p></p><p>Conceal an area. Well, sort of. You could create the illusion of a box over the wagon that was painted to match the road and surroundings. From a distance, that would probably work.</p><p></p><p>As for Mirror Image:</p><p></p><p>I don't think you control the images at all, so no worries about AoO's etc. - only one for you as you move by or cast a spell, though it might hit you or an image as usual.</p><p></p><p>However, this sentance:</p><p></p><p> implies that it is possible to learn which image is you (like with a lucky attack), which would then be a known fact until your turn, at which point you move (even if only a 5-foot move) and teh images are all mixed up again.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 243277, member: 111"] Silent Image is a figment: Figment: A figment spell creates a false sensation. Those who perceive the figment perceive the same thing, not their own slightly different versions of the figment. (It is not a personalized mental impression.) Figments cannot make something seem to be something else. A figment that includes audible effects cannot duplicate intelligible speech unless the spell description specifically says it can. If intelligible speech is possible, it must be in a language the character can speak. If the character tries to duplicate a language the character cannot speak, the image produces gibberish. Likewise, the character cannot make a visual copy of something unless the character knows what it looks like. Because figments and glamers (see below) are unreal, they cannot produce real effects the way that other types of illusions can. They cannot cause damage to objects or creatures, support weight, provide nutrition, illuminate darkness, or provide protection from the elements. Consequently, these spells are useful for confounding or delaying foes, but useless for attacking them directly. For example, it is possible to use a silent image spell to create an illusory cottage, but the cottage offers no protection from rain. A clever caster, however, can take pains to make the place look old and decrepit, so that the rain falling on the occupants seems to fall from a leaky roof. So: A wall? Sure - no save unless they intect with it (maybe an arrow goes through the wall?) One save, unless the situation changes somehow, but them copntinuing to interact with teh image is not changing the situation. Move the wall? Well, if they see a wall move when a wall does not normally move, I'd call that "interacting" and give them a save. Conceal an area. Well, sort of. You could create the illusion of a box over the wagon that was painted to match the road and surroundings. From a distance, that would probably work. As for Mirror Image: I don't think you control the images at all, so no worries about AoO's etc. - only one for you as you move by or cast a spell, though it might hit you or an image as usual. However, this sentance: implies that it is possible to learn which image is you (like with a lucky attack), which would then be a known fact until your turn, at which point you move (even if only a 5-foot move) and teh images are all mixed up again. [/QUOTE]
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Illusion spell questions: Silent Image and Mirror Image
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