Hmmm...
I have a bit of a problem. Coming up in the current adventure for our group, a 4e conversion of the Mud Sorceror's Tomb, one of the rooms involves an illusionary wall trap in which when the PC grabs a necklace off of a skeleton in a coffin, the skeleton grabs him, and one wall begins to advance on the party as if to crush them.
The trap intention is to get the PCs to move to the opposite end of the room and get hit by the very real pit trap.
Has anyone tried DMing this type of trap in 4e? I would like to keep it, but if worse comes to worse I can just cut it out of the adventure...
I have a bit of a problem. Coming up in the current adventure for our group, a 4e conversion of the Mud Sorceror's Tomb, one of the rooms involves an illusionary wall trap in which when the PC grabs a necklace off of a skeleton in a coffin, the skeleton grabs him, and one wall begins to advance on the party as if to crush them.
The trap intention is to get the PCs to move to the opposite end of the room and get hit by the very real pit trap.
Has anyone tried DMing this type of trap in 4e? I would like to keep it, but if worse comes to worse I can just cut it out of the adventure...