Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"Illusionism" and "GM force" in RPGing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7920344" data-attributes="member: 42582"><p>These things - <em>illusionism</em>, <em>GM force - </em>are recurrent topics of conversation.</p><p></p><p>Here is a passage from The Traveller Book (1982, p 123); it is found in a description of types of scenario/adventure:</p><p></p><p style="margin-left: 20px">The <em>choreographed novel</em> [my emphasis] involves a setting already thought out by the referee and presented to the players; it may be any of the above settings [ship, location or world], but contains predetermined elements. As such, the referee has already developed characters and setting which bear on the group's activities, and they are guided gently to the proper locations. Properly done, the players never know that the referee has manipulated them to a fore-ordained goal</p><p></p><p>The "gentle guidance" and "manipulation" referred to here are exactly instances of what gets labelled <em>GM force</em>. The aspiration that the players not know about it, if it is "properly done", is exactly what gets labelled <em>illusionism</em>. (It is consistent with illusionism that the players know, in general terms, that it is going on - eg it won't be spoiled by a player having read this passage in The Traveller Book. The aspiration for player ignorance is not in respect of the general phenomenon, but rather at the point of application of GM force.)</p><p></p><p>This passage has no equivalent in the 1977 version of Classic Traveller. The fact that it appears in this early-80s version of the rules is one instance of a more general trend: the 80s saw the beginning of the idea that this sort of approach is <em>what it means</em> to play a RPG (especially to <em>roleplay </em>rather than "rollplay"); this idea was largely consolidated in the 90s. White Wolf/Storyteller system's "Golden Rule" is the most famous statement of it.</p><p></p><p>Some people like it as an approach to RPGing. Some don't. The point of this post is to try and show, by reference to a rather canonical piece of RPG text, that it is a real thing that emerges at a particular period in the history of RPGing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7920344, member: 42582"] These things - [I]illusionism[/I], [I]GM force - [/I]are recurrent topics of conversation. Here is a passage from The Traveller Book (1982, p 123); it is found in a description of types of scenario/adventure: [indent]The [I]choreographed novel[/I] [my emphasis] involves a setting already thought out by the referee and presented to the players; it may be any of the above settings [ship, location or world], but contains predetermined elements. As such, the referee has already developed characters and setting which bear on the group's activities, and they are guided gently to the proper locations. Properly done, the players never know that the referee has manipulated them to a fore-ordained goal[/indent] The "gentle guidance" and "manipulation" referred to here are exactly instances of what gets labelled [I]GM force[/I]. The aspiration that the players not know about it, if it is "properly done", is exactly what gets labelled [I]illusionism[/I]. (It is consistent with illusionism that the players know, in general terms, that it is going on - eg it won't be spoiled by a player having read this passage in The Traveller Book. The aspiration for player ignorance is not in respect of the general phenomenon, but rather at the point of application of GM force.) This passage has no equivalent in the 1977 version of Classic Traveller. The fact that it appears in this early-80s version of the rules is one instance of a more general trend: the 80s saw the beginning of the idea that this sort of approach is [I]what it means[/I] to play a RPG (especially to [I]roleplay [/I]rather than "rollplay"); this idea was largely consolidated in the 90s. White Wolf/Storyteller system's "Golden Rule" is the most famous statement of it. Some people like it as an approach to RPGing. Some don't. The point of this post is to try and show, by reference to a rather canonical piece of RPG text, that it is a real thing that emerges at a particular period in the history of RPGing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Illusionism" and "GM force" in RPGing
Top