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"Illusionism" and "GM force" in RPGing
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<blockquote data-quote="Ovinomancer" data-source="post: 7920414" data-attributes="member: 16814"><p>Improv isn't required to avoid Force. I can prep a full dungeon crawl and run it without an iota of Force. Force is, simply put, the pushing of GM desired outcomes. [USER=6696971]@Manbearcat[/USER] had an excellent definition of it in another thread:</p><p></p><p><strong><em>Manipulation of the gamestate (typically covert) by a GM which nullifies (or in slightly more benign cases; modifies) player input in order to form or maintain a narrative that conforms to the GM's vision.</em></strong> </p><p></p><p>Illusionism is use use of Force in a way that is largely unnoticed by the players at the point of application.</p><p></p><p>If I have prepped material, and the players are playing through it, and I'm being impartial in how I adjudicate that interaction, no Force or improv is present. Alternatively, I could play a game, like Blades in the Dark, that follows action moment to moment and builds on the current fiction in bite-sized, and therefore less daunting, chunks, and spreads the need to create around the entire table. No Force is present there (and, indeed, Illusionism is next to impossible as any application of Force will stick out like a sore thumb).</p><p></p><p>But, yes, I agree that Force is something that is quite common, and not necessarily negative, in D&D style games. When I run D&D, I do use Force, even as I try to limit having to do so. So, I'm not going to tell you that Force is Teh Badness. It's definitely something to be aware of, as it impacts play, and something that a number of very popular game systems say absolutely nothing about while being lousy with it.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7920414, member: 16814"] Improv isn't required to avoid Force. I can prep a full dungeon crawl and run it without an iota of Force. Force is, simply put, the pushing of GM desired outcomes. [USER=6696971]@Manbearcat[/USER] had an excellent definition of it in another thread: [B][I]Manipulation of the gamestate (typically covert) by a GM which nullifies (or in slightly more benign cases; modifies) player input in order to form or maintain a narrative that conforms to the GM's vision.[/I][/B] Illusionism is use use of Force in a way that is largely unnoticed by the players at the point of application. If I have prepped material, and the players are playing through it, and I'm being impartial in how I adjudicate that interaction, no Force or improv is present. Alternatively, I could play a game, like Blades in the Dark, that follows action moment to moment and builds on the current fiction in bite-sized, and therefore less daunting, chunks, and spreads the need to create around the entire table. No Force is present there (and, indeed, Illusionism is next to impossible as any application of Force will stick out like a sore thumb). But, yes, I agree that Force is something that is quite common, and not necessarily negative, in D&D style games. When I run D&D, I do use Force, even as I try to limit having to do so. So, I'm not going to tell you that Force is Teh Badness. It's definitely something to be aware of, as it impacts play, and something that a number of very popular game systems say absolutely nothing about while being lousy with it. [/QUOTE]
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