Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"Illusionism" and "GM force" in RPGing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7922080" data-attributes="member: 42582"><p>Everything else being equal that's good advice. But it's also hard! And if you use randomly-timed content introduction (ie wandering monsters) then there is always a chance that you will get improbably severe results even when the players haven't deserved the punishment thus inflicted.</p><p></p><p>In discussions of Cortex+ play (including in the Hacker's Guide) there is the suggestion that the GM not always build the best pool s/he can out of a Doom Pool roll if doing something else would better serve the trajectory of the game. Frankly that's a concession to weaknesses in the design of the Doom Pool as a system (it serves many different functions and it's hard to make all of them work all of the time) but maybe the designers just couldn't get it any better and still keep it workable.</p><p></p><p>I see that advice as somewhat similar to Gygax's advice about the wandering monsters - if the players don't deserve more punishment then don't roll (or ignore the result - same diff) even if the rules say you should. In neither case is it force (in my view), because in neither case is it adjusting or manipulating the outcomes of action resolution. (This is why I see Gygax's insistence on <em>not letting the PCs escape unnaturally </em>as key - because that would be subverting action resolution.)</p><p></p><p>As far as his comments about allowing the PC to be maimed rather than killed, as I said that's barely force because it's barely manipulation. To make it not be force at all, all you need is a rule (both 4e D&D and Prinve Valiant have versions of this) that says "If you want, zero hp can be some sort of incapacitation shot of death"). That's a pretty trivial change. And Gygax is very clear that this sort of thing should not be done so as to fundamentally alter what was at stake in play ("disinterest", "always give the monster an even break"). It's only removing death as the only failure state - but I don't think that's fundamental to classic skilled play D&D, as he says (pointing to the existence of resurrection magic).</p><p></p><p>Whether any of these things is good or bad GMing is a different matter, but I think the nuance with which Gygax addresses them is one of his high points in grasping what is going on with his game design and where it does or doesn't have capacity to give a little bit. It's much more subtle than I sometimes see suggested when people just present the quote about it being a GM's prerogative to change or ignore a die result. And it's more subtle than the AD&D 2nd ed passage that was presented upthread.</p><p></p><p>I don't think Moldvay is fundamentally different on this particular issue. There is a remark somewhere in there about fudging, I think, though I can't recall the details.</p><p></p><p>Maiming rather than death is largely irrelevant in Moldvay because at levels 1 to 3 there is no regeneration magic and hence no recovery from maiming any more than from death. As far as the wandering monster issue is concerned, exactly the same thing can happen - ie there is a chance that a very well played party might nevertheless be absolutely hammered by wandering monsters while heading through the dungeon to their exploration goal, putting their punishment severely out of whack with what they deserve. Moldvay has no better way to correct this problem than Gygax does.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7922080, member: 42582"] Everything else being equal that's good advice. But it's also hard! And if you use randomly-timed content introduction (ie wandering monsters) then there is always a chance that you will get improbably severe results even when the players haven't deserved the punishment thus inflicted. In discussions of Cortex+ play (including in the Hacker's Guide) there is the suggestion that the GM not always build the best pool s/he can out of a Doom Pool roll if doing something else would better serve the trajectory of the game. Frankly that's a concession to weaknesses in the design of the Doom Pool as a system (it serves many different functions and it's hard to make all of them work all of the time) but maybe the designers just couldn't get it any better and still keep it workable. I see that advice as somewhat similar to Gygax's advice about the wandering monsters - if the players don't deserve more punishment then don't roll (or ignore the result - same diff) even if the rules say you should. In neither case is it force (in my view), because in neither case is it adjusting or manipulating the outcomes of action resolution. (This is why I see Gygax's insistence on [I]not letting the PCs escape unnaturally [/I]as key - because that would be subverting action resolution.) As far as his comments about allowing the PC to be maimed rather than killed, as I said that's barely force because it's barely manipulation. To make it not be force at all, all you need is a rule (both 4e D&D and Prinve Valiant have versions of this) that says "If you want, zero hp can be some sort of incapacitation shot of death"). That's a pretty trivial change. And Gygax is very clear that this sort of thing should not be done so as to fundamentally alter what was at stake in play ("disinterest", "always give the monster an even break"). It's only removing death as the only failure state - but I don't think that's fundamental to classic skilled play D&D, as he says (pointing to the existence of resurrection magic). Whether any of these things is good or bad GMing is a different matter, but I think the nuance with which Gygax addresses them is one of his high points in grasping what is going on with his game design and where it does or doesn't have capacity to give a little bit. It's much more subtle than I sometimes see suggested when people just present the quote about it being a GM's prerogative to change or ignore a die result. And it's more subtle than the AD&D 2nd ed passage that was presented upthread. I don't think Moldvay is fundamentally different on this particular issue. There is a remark somewhere in there about fudging, I think, though I can't recall the details. Maiming rather than death is largely irrelevant in Moldvay because at levels 1 to 3 there is no regeneration magic and hence no recovery from maiming any more than from death. As far as the wandering monster issue is concerned, exactly the same thing can happen - ie there is a chance that a very well played party might nevertheless be absolutely hammered by wandering monsters while heading through the dungeon to their exploration goal, putting their punishment severely out of whack with what they deserve. Moldvay has no better way to correct this problem than Gygax does. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Illusionism" and "GM force" in RPGing
Top