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"Illusionism" and "GM force" in RPGing
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<blockquote data-quote="Nagol" data-source="post: 7922762" data-attributes="member: 23935"><p>First, I've been in CoC scenarios that did come to a juddering halt because we missed something vital.</p><p></p><p>Second, if the investigators miss something in th emiddle of the adventure, typically VERY BAD THINGS happen that either refocus attention or TPK.</p><p></p><p>Third, and I feel most vital, the two genres being emulated have very different feel. CoC can afford long periods of quiet investigation and revisiting occult sources and scenes eventually leading to a discovery or breakthrough. Action-adventure spy thrillers, not so much. With James Bond, the adventure needs to flow like a James Bond movie if it is being true to its genre. That provides a lot less wiggle room for the players to miss something or muck up. Since the game system doesn't provide much in the way of player-side tools to move things along appropriately, genre emulation relies on GM force techniques. Interestingly, Bond also relies on these sort of events when he gets stymied. Think of the villains tossing his hook up out the hotel window, his hotel room blowing up while he has a tryst in another wing, or finding his paramour painted gold head to toe.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7922762, member: 23935"] First, I've been in CoC scenarios that did come to a juddering halt because we missed something vital. Second, if the investigators miss something in th emiddle of the adventure, typically VERY BAD THINGS happen that either refocus attention or TPK. Third, and I feel most vital, the two genres being emulated have very different feel. CoC can afford long periods of quiet investigation and revisiting occult sources and scenes eventually leading to a discovery or breakthrough. Action-adventure spy thrillers, not so much. With James Bond, the adventure needs to flow like a James Bond movie if it is being true to its genre. That provides a lot less wiggle room for the players to miss something or muck up. Since the game system doesn't provide much in the way of player-side tools to move things along appropriately, genre emulation relies on GM force techniques. Interestingly, Bond also relies on these sort of events when he gets stymied. Think of the villains tossing his hook up out the hotel window, his hotel room blowing up while he has a tryst in another wing, or finding his paramour painted gold head to toe. [/QUOTE]
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"Illusionism" and "GM force" in RPGing
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