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"Illusionism" and "GM force" in RPGing
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<blockquote data-quote="pemerton" data-source="post: 7922917" data-attributes="member: 42582"><p>I don't think this is quite right. I've collated (for my own purposes) all the referee advice/direction from Classic Traveller 1977 edition (I have a 1978 printing). It's about 1400 words.</p><p></p><p>It is scattered throughout the 3 books - the editing in Classic Traveller is better (in my view) than in the AD&D books, but far from perfect. But put together it gives a relatively clear stateent of the role of the referee in establishing setting, framing situations, and adjudicating resolution.</p><p></p><p>Here is some of what is said about framing, which is relevant to the current thread:</p><p></p><p style="margin-left: 20px">* Book 3, p 8: [T]he referee should always feel free to impose worlds which have been deliberately (rather than randomly) generated. Often such planets will be devised specifically to reward or torment players.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Book 3, p 19: Some random encounters are mandated by the referee. [Ignore the oxymoron] . . . The referee is always free to impose encounters to further the cause of the adventure being played; in many cases, he actually has a responsibility to do so.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Book 2, p 36: The ship encounter table is used to determine the specific type of vessel which is met. This result may, and should, be superseded by the referee in specific situations, especially if a newly entered system is in military or civil turmoil, or involves other circumstances.</p><p></p><p>None of this suggests the "choreographed novel". But it does suggest a proactive approach to framing. Not only that - as you say, some of it goes to simulation. But I don't think that that's all that's there.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7922917, member: 42582"] I don't think this is quite right. I've collated (for my own purposes) all the referee advice/direction from Classic Traveller 1977 edition (I have a 1978 printing). It's about 1400 words. It is scattered throughout the 3 books - the editing in Classic Traveller is better (in my view) than in the AD&D books, but far from perfect. But put together it gives a relatively clear stateent of the role of the referee in establishing setting, framing situations, and adjudicating resolution. Here is some of what is said about framing, which is relevant to the current thread: [INDENT]* Book 3, p 8: [T]he referee should always feel free to impose worlds which have been deliberately (rather than randomly) generated. Often such planets will be devised specifically to reward or torment players.[/INDENT] [INDENT][/INDENT] [INDENT]* Book 3, p 19: Some random encounters are mandated by the referee. [Ignore the oxymoron] . . . The referee is always free to impose encounters to further the cause of the adventure being played; in many cases, he actually has a responsibility to do so.[/INDENT] [INDENT][/INDENT] [INDENT]* Book 2, p 36: The ship encounter table is used to determine the specific type of vessel which is met. This result may, and should, be superseded by the referee in specific situations, especially if a newly entered system is in military or civil turmoil, or involves other circumstances.[/INDENT] None of this suggests the "choreographed novel". But it does suggest a proactive approach to framing. Not only that - as you say, some of it goes to simulation. But I don't think that that's all that's there. [/QUOTE]
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