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"Illusionism" and "GM force" in RPGing
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<blockquote data-quote="Manbearcat" data-source="post: 7923567" data-attributes="member: 6696971"><p>[USER=42582]@pemerton[/USER] </p><p></p><p>At some point this evening I'm going to try to read all of these mentions and try to analyze where we might be (if we are) at odds.</p><p></p><p>Here is what I think needs analyzed (and what I'll try to do):</p><p></p><p>What does <em>player input</em> mean in each of these varying situations?</p><p></p><p>Here is the thing. A player's input correlates to the game's premise. Further, a GM's role is going to correlate to the nature of that input. Put another way:</p><p></p><p>Basic D&D tests a player's ability to (a) deploy guile, (b) manage strategic resources over the course of a delve (loadout of various forms, HPs, etc), and (c) engage skillfully with tactical decision-points (which includes intra-party integration/force-multiplication). A GM's role is, effectively, to create a complex, themed obstacle course that integrates the ruleset, that tests (a), (b), and (c), and then referee the collision of the party and the obstacle course from a position of neutrality.</p><p></p><p>Both sides of the equation are a different arrangement in, say, Dogs in the Vineyard.</p><p></p><p>I mean 4e, while it certainly has some overlap, is also very different from Basic (in part because character theme and intent-based action resolution mediation is a HUGE part of play for both players and GM).</p><p></p><p>[HR][/HR]</p><p></p><p>I think what I'll end up doing tonight is taking a singular moment of resolution and examining what player input means in that moment and how force can nullify it.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7923567, member: 6696971"] [USER=42582]@pemerton[/USER] At some point this evening I'm going to try to read all of these mentions and try to analyze where we might be (if we are) at odds. Here is what I think needs analyzed (and what I'll try to do): What does [I]player input[/I] mean in each of these varying situations? Here is the thing. A player's input correlates to the game's premise. Further, a GM's role is going to correlate to the nature of that input. Put another way: Basic D&D tests a player's ability to (a) deploy guile, (b) manage strategic resources over the course of a delve (loadout of various forms, HPs, etc), and (c) engage skillfully with tactical decision-points (which includes intra-party integration/force-multiplication). A GM's role is, effectively, to create a complex, themed obstacle course that integrates the ruleset, that tests (a), (b), and (c), and then referee the collision of the party and the obstacle course from a position of neutrality. Both sides of the equation are a different arrangement in, say, Dogs in the Vineyard. I mean 4e, while it certainly has some overlap, is also very different from Basic (in part because character theme and intent-based action resolution mediation is a HUGE part of play for both players and GM). [HR][/HR] I think what I'll end up doing tonight is taking a singular moment of resolution and examining what player input means in that moment and how force can nullify it. [/QUOTE]
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