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General Tabletop Discussion
*TTRPGs General
"Illusionism" and "GM force" in RPGing
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<blockquote data-quote="Lanefan" data-source="post: 7923623" data-attributes="member: 29398"><p>As in, similar to a GM saying upfront there'll be no Elf PCs in this setting?</p><p></p><p>OK, I can kinda see that on the marco scale. On the micro scale, however, the no-Elf thing is done once and that's it: it never really affects the run of play at the table. The wife example, however, does affect the run of play whenever she's brought into it, as she sooner or later must be by the sound of it.</p><p></p><p>Similar to the wife example, then - the GM is system-forced into bringing these things into play at some point.</p><p></p><p>One risk I see with this is that unless the players share lots of common interests (outside of gaming) it's almost inevitable that sooner or later one player's story-affecting character aspect (that the GM eventually has to play to) is going to bore the hell out of the others, and vice-versa: "Must we hear about your family history again? I think we know it all of by heart..."</p><p></p><p>When the GM has more input into the story s/he can read the players and try to find something that'll be more likely to engage them all.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7923623, member: 29398"] As in, similar to a GM saying upfront there'll be no Elf PCs in this setting? OK, I can kinda see that on the marco scale. On the micro scale, however, the no-Elf thing is done once and that's it: it never really affects the run of play at the table. The wife example, however, does affect the run of play whenever she's brought into it, as she sooner or later must be by the sound of it. Similar to the wife example, then - the GM is system-forced into bringing these things into play at some point. One risk I see with this is that unless the players share lots of common interests (outside of gaming) it's almost inevitable that sooner or later one player's story-affecting character aspect (that the GM eventually has to play to) is going to bore the hell out of the others, and vice-versa: "Must we hear about your family history again? I think we know it all of by heart..." When the GM has more input into the story s/he can read the players and try to find something that'll be more likely to engage them all. [/QUOTE]
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