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General Tabletop Discussion
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"Illusionism" and "GM force" in RPGing
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<blockquote data-quote="pemerton" data-source="post: 7923625" data-attributes="member: 42582"><p>Am I right to read this as you changing your mind between posts and now agreeing with me about the Gygax wanderers example? (Or, if not agreeing, at least getting a handle on how I'm seeing it?)</p><p></p><p>I agree it's tricky. Though I don't think it's more tricky than this advice from the Cortex+ Hacker's Guide (pp 218-19):</p><p></p><p style="margin-left: 20px">[Y]ou don’t have to use the biggest die for your total when making a roll with the doom pool; you should gauge the state of the heroes when making rolls and possibly keep the bigger dice for one or more effect dice. This allows you to balance the challenge if you feel there’s a need for it.</p><p></p><p>Whether that's a "major problem with the ruleset" I'm not sure. In the Gygax case, it's the skilled play including the use of resources that is the putative trigger for the GM to suspend the clock, though inevitably there will be uncertainty around the margins.</p><p></p><p>I also think it's very important to stress that Gygax doesn <em>not</em> contemplate suspending/ignoring wanderming monster checks when the players actually have their PCs engaged in exploration. It's only when the players have "the expectation of going to a new, strange area" and "the party’s strength is spent trying to fight their way into the area" that the option is said to be on the table. Because at that point the wanderer's aren't doing the thing they're meant to do in the system.</p><p></p><p>EDIT: some tag trouble there, I've tried to patch it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7923625, member: 42582"] Am I right to read this as you changing your mind between posts and now agreeing with me about the Gygax wanderers example? (Or, if not agreeing, at least getting a handle on how I'm seeing it?) I agree it's tricky. Though I don't think it's more tricky than this advice from the Cortex+ Hacker's Guide (pp 218-19): [INDENT][Y]ou don’t have to use the biggest die for your total when making a roll with the doom pool; you should gauge the state of the heroes when making rolls and possibly keep the bigger dice for one or more effect dice. This allows you to balance the challenge if you feel there’s a need for it.[/INDENT] Whether that's a "major problem with the ruleset" I'm not sure. In the Gygax case, it's the skilled play including the use of resources that is the putative trigger for the GM to suspend the clock, though inevitably there will be uncertainty around the margins. I also think it's very important to stress that Gygax doesn [I]not[/I] contemplate suspending/ignoring wanderming monster checks when the players actually have their PCs engaged in exploration. It's only when the players have "the expectation of going to a new, strange area" and "the party’s strength is spent trying to fight their way into the area" that the option is said to be on the table. Because at that point the wanderer's aren't doing the thing they're meant to do in the system. EDIT: some tag trouble there, I've tried to patch it. [/QUOTE]
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