Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"Illusionism" and "GM force" in RPGing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7923775" data-attributes="member: 16814"><p>I'm quoting the whole thing, but I really want to address your first sentence. Sure, a GM might have an idea of how they'd like a situation to play out (I'd say that's already put things in a Forcey place, but okay), but the issue is if they change adjudication or situations to make it so. This would then be the manipulation of the gamestate that's ignoring or modifying player inputs to achieve an outcome in line with GM preference. </p><p></p><p>I'm not a fan of [USER=6696971]@Manbearcat[/USER]'s example because the starting attitude of the dog should have been apparent to begin with. There's already a failure of framing which frustrates the PC's inputs -- they want to find and befriend the dog but the GM is hiding crucial information on that attempt. I'd say that this counts as a fourth instance of Force, that actually enables the next 2. Which, by the way, without the knowledge of the dog's starting attitude, the first instance in MBC's post isn't really Force -- the GM has a hostile dog, so the DC is going to be higher to handle the animal -- a 12 won't cut it. But, the GM should frame the situation and let the player know the difficulty of their task, at least in general terms, so this, I guess, is Force as presented.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7923775, member: 16814"] I'm quoting the whole thing, but I really want to address your first sentence. Sure, a GM might have an idea of how they'd like a situation to play out (I'd say that's already put things in a Forcey place, but okay), but the issue is if they change adjudication or situations to make it so. This would then be the manipulation of the gamestate that's ignoring or modifying player inputs to achieve an outcome in line with GM preference. I'm not a fan of [USER=6696971]@Manbearcat[/USER]'s example because the starting attitude of the dog should have been apparent to begin with. There's already a failure of framing which frustrates the PC's inputs -- they want to find and befriend the dog but the GM is hiding crucial information on that attempt. I'd say that this counts as a fourth instance of Force, that actually enables the next 2. Which, by the way, without the knowledge of the dog's starting attitude, the first instance in MBC's post isn't really Force -- the GM has a hostile dog, so the DC is going to be higher to handle the animal -- a 12 won't cut it. But, the GM should frame the situation and let the player know the difficulty of their task, at least in general terms, so this, I guess, is Force as presented. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Illusionism" and "GM force" in RPGing
Top