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"Illusionism" and "GM force" in RPGing
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<blockquote data-quote="Numidius" data-source="post: 7923890" data-attributes="member: 6972053"><p>Sounds reasonable, but I think the premise is misplaced. </p><p>The wife affair is not something to ritually hear about once in a while to make the husband player happy at the expense of the party's ears; it something to be challenged, put up in play, that should promote action, decisions, eventually hard choice and resolution. </p><p>I see your PoV as a neutral d&d Dm, and you already wrote about finding hooks in Pcs backstory in order to foster the adventures you are planning to play. </p><p></p><p>"Husband Pc, you went adventuring for almost a year. When you come back, you find home empty: the wife has joined a cult and went on pilgrimage to the (JG's) Dark Tower". </p><p>See? No boring the hell out of anyone... </p><p>But the party decides otherwise, and leave the Dark Tower for later. </p><p>Time passes...</p><p>"Dear Party, your investigation on necromancy stuff, leads you to this spreading cult of The Dark Tower. They built a Temple in the capital and, hear, hear, the Wife is in charge!" </p><p>Is anyone bored? </p><p></p><p>I guess the above is ok with you, from what I have read you posting, but Gms I have met they won't concede anything to the players desires or backstory. Not even when they ask for detailed backgrounds rooted in the setting. They "kinda forget" during play. And I don't play D&D at all. </p><p></p><p>I have personally spoke with Gms that wanted to try Fate/PbtA only to be forced to resist their bad habits of railroading everything they run. They managed to also screw those games, btw. </p><p></p><p>My point is: building on Player investment is not a bad thing. The opposite, actually. If that might bore the table: frame a compelling scene for the Husband to foster a hard choice and, once resolved, move on. </p><p></p><p>Speaking of which, say the Husband wants now to "save" the Wife from the lure of the Dark tower, bringing her back home to attend domestic business. The party has finished the Dark tower adventure and are about to see if she reconsider, or stays fealty to the dark powers and thus be killed by the Husband. </p><p></p><p>Who decides the outcome? </p><p></p><p>Will she erupts in tears asking mercy, or die with a grin? Or just pretend to feel guilty, only to save her life? </p><p></p><p>(This reminds me of the climatic scene in Legend the movie by Ridley Scott) </p><p></p><p>Gm decides? Players decide? A D100 is rolled as per OD&D sidebar rule? Maybe a reaction table with modifiers is rolled upon?</p></blockquote><p></p>
[QUOTE="Numidius, post: 7923890, member: 6972053"] Sounds reasonable, but I think the premise is misplaced. The wife affair is not something to ritually hear about once in a while to make the husband player happy at the expense of the party's ears; it something to be challenged, put up in play, that should promote action, decisions, eventually hard choice and resolution. I see your PoV as a neutral d&d Dm, and you already wrote about finding hooks in Pcs backstory in order to foster the adventures you are planning to play. "Husband Pc, you went adventuring for almost a year. When you come back, you find home empty: the wife has joined a cult and went on pilgrimage to the (JG's) Dark Tower". See? No boring the hell out of anyone... But the party decides otherwise, and leave the Dark Tower for later. Time passes... "Dear Party, your investigation on necromancy stuff, leads you to this spreading cult of The Dark Tower. They built a Temple in the capital and, hear, hear, the Wife is in charge!" Is anyone bored? I guess the above is ok with you, from what I have read you posting, but Gms I have met they won't concede anything to the players desires or backstory. Not even when they ask for detailed backgrounds rooted in the setting. They "kinda forget" during play. And I don't play D&D at all. I have personally spoke with Gms that wanted to try Fate/PbtA only to be forced to resist their bad habits of railroading everything they run. They managed to also screw those games, btw. My point is: building on Player investment is not a bad thing. The opposite, actually. If that might bore the table: frame a compelling scene for the Husband to foster a hard choice and, once resolved, move on. Speaking of which, say the Husband wants now to "save" the Wife from the lure of the Dark tower, bringing her back home to attend domestic business. The party has finished the Dark tower adventure and are about to see if she reconsider, or stays fealty to the dark powers and thus be killed by the Husband. Who decides the outcome? Will she erupts in tears asking mercy, or die with a grin? Or just pretend to feel guilty, only to save her life? (This reminds me of the climatic scene in Legend the movie by Ridley Scott) Gm decides? Players decide? A D100 is rolled as per OD&D sidebar rule? Maybe a reaction table with modifiers is rolled upon? [/QUOTE]
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