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"Illusionism" and "GM force" in RPGing
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<blockquote data-quote="Lanefan" data-source="post: 7924335" data-attributes="member: 29398"><p>I wrote about it in the spirit of the discussion; in actuality I generally try to avoid mining character backgrounds for adventure hooks unless the player somehow initiates it.</p><p></p><p>Part of my reasoning for this is that while some players delve into character backgrounds, others just don't care and would rather play in the moment; and I don't want to end up focusing on some specific characters more than others over the long term.</p><p></p><p>In this case, likely not.</p><p></p><p>My at-the-moment example is in the game I play in, in one party two of the PCs (mine is one) have well-laid-out backgrounds including family etc. Add to this, that party's most recent adventures involved rescuing said families, and my bet would be that the other players at the table are sick and bloody tired of hearing about our families - and I can't say I blame them! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yeah, I get this. My workaround is to not ask for detailed backgrounds. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>IME, chances are none of the above would happen. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The players/PCs would most likely come up with a third option, probably involving neutralizing and capturing (but not killing!) the wife, taking her back to town, and getting her sorted out there via high-powered spellcraft.</p><p></p><p>As for her reaction, that'd be the GM's call if she's an NPC and her player's call if she's a PC.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7924335, member: 29398"] I wrote about it in the spirit of the discussion; in actuality I generally try to avoid mining character backgrounds for adventure hooks unless the player somehow initiates it. Part of my reasoning for this is that while some players delve into character backgrounds, others just don't care and would rather play in the moment; and I don't want to end up focusing on some specific characters more than others over the long term. In this case, likely not. My at-the-moment example is in the game I play in, in one party two of the PCs (mine is one) have well-laid-out backgrounds including family etc. Add to this, that party's most recent adventures involved rescuing said families, and my bet would be that the other players at the table are sick and bloody tired of hearing about our families - and I can't say I blame them! :) Yeah, I get this. My workaround is to not ask for detailed backgrounds. :) IME, chances are none of the above would happen. :) The players/PCs would most likely come up with a third option, probably involving neutralizing and capturing (but not killing!) the wife, taking her back to town, and getting her sorted out there via high-powered spellcraft. As for her reaction, that'd be the GM's call if she's an NPC and her player's call if she's a PC. [/QUOTE]
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