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"Illusionism" and "GM force" in RPGing
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<blockquote data-quote="Manbearcat" data-source="post: 7924532" data-attributes="member: 6696971"><p>So, in some games, (Dogs and Cortex+, for example) the relationship that is embedded in the PC background would involve the ability to invoke a Die that helps in conflicts (like a d8) and a Die that complicates your life (a d4 and you get a token in C+ or the likelihood of earning what is tantamount to "xp" in Dogs). This is player-facing tech, however. </p><p></p><p>If you invoke your relationship as a complication and new obstacle has to be authored as a consequence of action resolution fallout, what might manifest is something like what you're describing above; the GM authors some new fiction surrounding your master that may test your relationship or that may emotionally injure you (weaponizing the relationship).</p><p></p><p>As far as is "is you making the master the lycanthrope Force" goes, that is waaaaaaaaaaaaaaaaaaay too zoomed out. That scale isn't really a test for "is this Force?" I mean, broadly, authoring backstory preemptively isn't Force. However, you can certainly impose fiction upon play that nullifies player input and controls the gamestate by leveraging that pre-authored backstory during action resolution, during situation-framing, or during situation-reframing (post conflict resolution).</p><p></p><p>You would need to zoom in a whole lot tighter on singular instances of play for me to have an opinion on the above content and Force. </p><p></p><p>To repeat, high resolution metaplot and high resolution setting aren't Force as a matter of mere existence. Its just that they can easily just be used for such (and the temptation is often there due to GM investment in (a) their creation broadly, (b) the time and energy poured into it, and (c) the fact that they feel most acquainted with it and therefore perhaps better prepared to deploy it vs something improved on the spot).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7924532, member: 6696971"] So, in some games, (Dogs and Cortex+, for example) the relationship that is embedded in the PC background would involve the ability to invoke a Die that helps in conflicts (like a d8) and a Die that complicates your life (a d4 and you get a token in C+ or the likelihood of earning what is tantamount to "xp" in Dogs). This is player-facing tech, however. If you invoke your relationship as a complication and new obstacle has to be authored as a consequence of action resolution fallout, what might manifest is something like what you're describing above; the GM authors some new fiction surrounding your master that may test your relationship or that may emotionally injure you (weaponizing the relationship). As far as is "is you making the master the lycanthrope Force" goes, that is waaaaaaaaaaaaaaaaaaay too zoomed out. That scale isn't really a test for "is this Force?" I mean, broadly, authoring backstory preemptively isn't Force. However, you can certainly impose fiction upon play that nullifies player input and controls the gamestate by leveraging that pre-authored backstory during action resolution, during situation-framing, or during situation-reframing (post conflict resolution). You would need to zoom in a whole lot tighter on singular instances of play for me to have an opinion on the above content and Force. To repeat, high resolution metaplot and high resolution setting aren't Force as a matter of mere existence. Its just that they can easily just be used for such (and the temptation is often there due to GM investment in (a) their creation broadly, (b) the time and energy poured into it, and (c) the fact that they feel most acquainted with it and therefore perhaps better prepared to deploy it vs something improved on the spot). [/QUOTE]
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