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"Illusionism" and "GM force" in RPGing
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<blockquote data-quote="Lanefan" data-source="post: 7925447" data-attributes="member: 29398"><p>While all valid, those aren't what I was getting at. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>When I talk of <em>directing</em> player input before it happens, I'm referring to situations where a DM wants to elicit specific input and thus presents or narrates things in such a way as to prompt the desired response.</p><p></p><p>An example just a bit over the top to make my point: a DM who wants the party to go left at the next junction narrates reaching that junction as: "You reach a 4-way junction in the passage. Ahead and to the right ><em>shrug</em>< there's nothing. And ><em>keen glance at each player</em>< there's nothing to the LEFT either."</p><p></p><p>Now of course the players could still decide to go ahead, or right, or turn around and leave; but given the DM's narration and meta-presentation, chances are high they'll go left if only to see what he's on about.</p><p></p><p>Player-side rolls, yes. Negating DM-side rolls is also Force, and drags in the whole to-fudge-or-not-to-fudge debate.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7925447, member: 29398"] While all valid, those aren't what I was getting at. :) When I talk of [I]directing[/I] player input before it happens, I'm referring to situations where a DM wants to elicit specific input and thus presents or narrates things in such a way as to prompt the desired response. An example just a bit over the top to make my point: a DM who wants the party to go left at the next junction narrates reaching that junction as: "You reach a 4-way junction in the passage. Ahead and to the right >[I]shrug[/I]< there's nothing. And >[I]keen glance at each player[/I]< there's nothing to the LEFT either." Now of course the players could still decide to go ahead, or right, or turn around and leave; but given the DM's narration and meta-presentation, chances are high they'll go left if only to see what he's on about. Player-side rolls, yes. Negating DM-side rolls is also Force, and drags in the whole to-fudge-or-not-to-fudge debate. [/QUOTE]
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