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General Tabletop Discussion
*TTRPGs General
"Illusionism" and "GM force" in RPGing
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<blockquote data-quote="Ovinomancer" data-source="post: 7925839" data-attributes="member: 16814"><p>Meh, players quite often miss the stuff you yell, so I don't bother at all with a poker face. I make sure information it out there because, if I'm running 5e for instance, I do not want to sit there while the players dither and discussion and question, I want to play D&D. So, I don't bother. I make sure that missing the canvas results in a head slap moment because it's been yelled at the top of my lungs (metaphorically) throughout and if it still bites the players on the arse, they immediately realize that's on them, not me for playing peek-a-boo with information. </p><p></p><p>And, they slap themselves on the head all. the. time. I swear, I could hand them my notes and it wouldn't really change how many shenanigans they end up in. It's way more fun having nothing up my sleeve, or, if I do, telling them it's dove, it's a dove, it's a dove, hey, idiots, it's a dove because they'll still guess rabbit and be surprised when it is, in fact, a dove.</p><p></p><p>All of the 'surprise' of my games comes from putting out easy to find canvases and then following what they players paint. I have no idea where something's going to go, most of the time, so the next canvas I set out is based entirely on how they painted the last one. Or didn't paint it, but flung poo.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7925839, member: 16814"] Meh, players quite often miss the stuff you yell, so I don't bother at all with a poker face. I make sure information it out there because, if I'm running 5e for instance, I do not want to sit there while the players dither and discussion and question, I want to play D&D. So, I don't bother. I make sure that missing the canvas results in a head slap moment because it's been yelled at the top of my lungs (metaphorically) throughout and if it still bites the players on the arse, they immediately realize that's on them, not me for playing peek-a-boo with information. And, they slap themselves on the head all. the. time. I swear, I could hand them my notes and it wouldn't really change how many shenanigans they end up in. It's way more fun having nothing up my sleeve, or, if I do, telling them it's dove, it's a dove, it's a dove, hey, idiots, it's a dove because they'll still guess rabbit and be surprised when it is, in fact, a dove. All of the 'surprise' of my games comes from putting out easy to find canvases and then following what they players paint. I have no idea where something's going to go, most of the time, so the next canvas I set out is based entirely on how they painted the last one. Or didn't paint it, but flung poo. [/QUOTE]
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"Illusionism" and "GM force" in RPGing
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