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"Illusionism" and "GM force" in RPGing
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<blockquote data-quote="Sadras" data-source="post: 7941245" data-attributes="member: 6688277"><p>In our last 5e session the PCs failed on a relatively difficult skill challenge (6 successes before 3 failures) which saw them unable to outrun an Astral Dreadnaught via their stolen Githyanki skiff. The result of which would have undoubtedly been a TPK, however given that</p><ul> <li data-xf-list-type="ul">They are still relatively inexperienced in player input for skill challenges which was partly a reason for their overall failure (I provided them plenty examples post session to <em>open up</em> their minds to possibilities for future SC I may introduce); and that</li> <li data-xf-list-type="ul">The PCs were 2 levels under the required level for the module.</li> </ul><p>I decided that the players and I will co-narrate the loss with the in-game fiction being they were swallowed and transported to the AD's Demiplane Donjon from which they can escape given a smartly planned <em>Word of Recall </em>(this latter was actually done)<em>.</em></p><p></p><p>I'm imagining the playout of the loss narration will require the PCs to make decisions with those character decisions directly influencing the loss conditions which make sense within the fiction.</p><p>With 5e I can draw losses from (a) temporary madness; (b) additional flaws; (c) destruction of precious equipment; (d) loss/destruction of magical items; (e) loss of other valuable resource; (f) loss/major injury to henchman; and (g) ability loss</p><p></p><p>EDIT: A TPK on a side quest would not have served the campaign and would have been unsatifying to the table.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7941245, member: 6688277"] In our last 5e session the PCs failed on a relatively difficult skill challenge (6 successes before 3 failures) which saw them unable to outrun an Astral Dreadnaught via their stolen Githyanki skiff. The result of which would have undoubtedly been a TPK, however given that [LIST] [*]They are still relatively inexperienced in player input for skill challenges which was partly a reason for their overall failure (I provided them plenty examples post session to [I]open up[/I] their minds to possibilities for future SC I may introduce); and that [*]The PCs were 2 levels under the required level for the module. [/LIST] I decided that the players and I will co-narrate the loss with the in-game fiction being they were swallowed and transported to the AD's Demiplane Donjon from which they can escape given a smartly planned [I]Word of Recall [/I](this latter was actually done)[I].[/I] I'm imagining the playout of the loss narration will require the PCs to make decisions with those character decisions directly influencing the loss conditions which make sense within the fiction. With 5e I can draw losses from (a) temporary madness; (b) additional flaws; (c) destruction of precious equipment; (d) loss/destruction of magical items; (e) loss of other valuable resource; (f) loss/major injury to henchman; and (g) ability loss EDIT: A TPK on a side quest would not have served the campaign and would have been unsatifying to the table. [/QUOTE]
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