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"Illusionism" and "GM force" in RPGing
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<blockquote data-quote="Manbearcat" data-source="post: 7941252" data-attributes="member: 6696971"><p>[USER=6688277]@Sadras[/USER] </p><p></p><p>That's good stuff, but what you're describing is different in few ways from the move that Gygax has made from his DMG to this 1987 statement.</p><p></p><p>1) What you're depicting in your session above is typical Story Now priorities. Also, I don't see Force in your example above. I just see Fail Forward technique being deployed (which is what you should be doing if you're cribbing 4e Skill Challenges or Mouse Guard conflict resolution or anything like that). Looks like coherent GMing for Story Now from what I can divine of your excerpt.</p><p></p><p>2) Gygax is basically the forefather of Challenge-Based gaming priorities. What I'm seeing him advocate above is a either an unconscious move off of Challenge-Based gaming priorities or a conscious one and, regardless, an acceptance of the limitations of his ruleset (and with that acceptance, a move off of design curiosity and rigor). Its just very strange to see him basically advocating Force (which subordinates Challenge-Based priorities to another priority or subset of priorities). But, again, it could very well be that he got swept up in that time and was consciously moving off of Challenge-Based gaming priorities and neutral refereeing to the priorities and the Force-intensive GMing that was being advocated for at that time. That happens with people as time accrues. They want different things (and then they often go back to their old ways if they live long enough/stay with it long enough to go through another cycle of reflection and taste change).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7941252, member: 6696971"] [USER=6688277]@Sadras[/USER] That's good stuff, but what you're describing is different in few ways from the move that Gygax has made from his DMG to this 1987 statement. 1) What you're depicting in your session above is typical Story Now priorities. Also, I don't see Force in your example above. I just see Fail Forward technique being deployed (which is what you should be doing if you're cribbing 4e Skill Challenges or Mouse Guard conflict resolution or anything like that). Looks like coherent GMing for Story Now from what I can divine of your excerpt. 2) Gygax is basically the forefather of Challenge-Based gaming priorities. What I'm seeing him advocate above is a either an unconscious move off of Challenge-Based gaming priorities or a conscious one and, regardless, an acceptance of the limitations of his ruleset (and with that acceptance, a move off of design curiosity and rigor). Its just very strange to see him basically advocating Force (which subordinates Challenge-Based priorities to another priority or subset of priorities). But, again, it could very well be that he got swept up in that time and was consciously moving off of Challenge-Based gaming priorities and neutral refereeing to the priorities and the Force-intensive GMing that was being advocated for at that time. That happens with people as time accrues. They want different things (and then they often go back to their old ways if they live long enough/stay with it long enough to go through another cycle of reflection and taste change). [/QUOTE]
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