Encyclopaedia Arcane: Illusionism - Smoke and Mirrors
Mongoose Publishing product number MGP1012
Joseph Miller
64 pages, $14.95
The 12th book in the "Encyclopaedia Arcane/Divine" line,
Illusionism - Smoke and Mirrors is a rather disappointing entry. Illusionism can be a fascinating field, and this book could have been much better than it is.
The cover, however, has no problems. A joint effort between Anne Stokes and Ralph Horsley, both of whom have done work for Mongoose before, the cover shows an illusionist conjuring forth an image of a serpentine creature to do battle with the trio of adventurers confronting him. The serpentine creature is very reminiscent of a cobra-hooded hisser from the old Gamma World game; I wonder if this was intentional? The color palette is well thought out, with the illusionist and his creation dominating the center of the work in brighter colors while the adventurers are muted and thus don't stand out as well. A very nice job, and the two artists' styles complement each other well.
The inside front cover is also a nice piece, this time of an illusionist calling forth the image of a dragon. I especially like the way the dragon's outer edges fade away into the mist surrounding the scene. I'd like to attribute the piece to the correct artist, but since it's signed "AD" and none of the interior artists listed bear those initials, I'm going to make a guess and assume it's done by Andrew Dobell, who has done work in several other Mongoose books.
The rest of the book's illustrations are black and white by a variety of artists, covering a wide range of talent, but most of the work is pretty good. Of course, quite a few of the illustrations are of the "cheesecake" variety, making me wonder whether Mongoose has artists that just crank out the cheesecake art and then throw it haphazardly into their books. After all, 5 of the 6 prestige classes in this book have scantily-clad women as the accompanying depiction, and I doubt that specializing in illusions makes a wizard or sorcerer specially prone to running around mostly unclad. (In a surprising turn from the standard "look at my nipples" artwork, one of the prestige class illustrations shows the vast majority of her butt crack.)
The proofreading once again could have been much stronger, as the book is filled with what seems to me to be an even higher than normal number of mistakes. These range from incorrect punctuation, words misspelled to become entire new words altogether ("puss" - as in "cat" - is used when "pus" - as in "bodily fluid" - is meant, "then" is used instead of "than," "effect" is used when "affect" is correct, etc.) or simply non-words ("ebenefits" obviously has one letter too many up front, "witht he" should be "with the," the word "0empty" doesn't need that zero up front, etc.). Most of these errors could have been caught with a simple spellchecker, although a knowledge of grammar certainly wouldn't hurt in a proofreader and/or editor, either.
There is a very annoying font used in this book, apparently crafted to look like it's been handwritten. However, this is a terrible font to try to read - there are what I can only term "splotches" in the place of part of the letters, making an "a" and a "u" virtually indistinguishable without careful study. Dashes end up looking like equal signs. An "m" looks more like a cursive "in." I hope the Mongoose folks learn their lesson in this book and drop this font from their toolkit immediately.
Lest it look like I'm simply nitpicking this book to pieces, I'll move on to the main text. I have a couple of problems with some of the basic assumptions about illusionism and how Joseph Miller decided to break up the book. He opted to break illusionists up into "orthodox" illusionists (masters of art) and "unorthodox" illusionists (masters of shadow energy). To those he adds "unaligned" illusionists, those willing to use both types of illusions. Okay, I can buy that so far, but then Miller makes orthodox illusionists and unorthodox illusionists unwilling for the most part to use spells from the other's school. Why? It doesn't make a whole lot of sense to me.
Worse yet, he takes all of the sorcerer/wizard spells from the
Player's Handbook and calls them "lay-mage" spells. These are looked down upon by orthodox and unorthodox illusionists alike, as they do not require any Skills to use. The way Miller has his illusionists working in this book, they can use various Skills to enhance the art of their own special (non-lay-mage, that is) illusion spells. Of course, this comes at a price, for the illusionist must make a Skill check (or several, depending upon the spell's desired effect) to cast the illusion spell, and this not only can take longer but runs the risk of a failed check, which makes the spell easier to save against.
Many of the new spells are of the "I-IX" variety, where there are nine versions of the same spell, one for each of the nine spell levels. (And then there's
wraithform I-X apparently a series of ten spells, all of which are 3rd-level - obviously the "I-X" is a typo.) Each spell in the chain affects a different sized creature or object, or has a different area of effect, or so on. However, many of these are seriously flawed. As an example, a Medium-sized orthodox illusionist can do either of the following:
1. Cast the lay-mage
change self (
disguise self in 3.5) spell in 1
standard action, altering his appearance and using up a 1st-level spell slot.
2. Cast the orthodox illusion spell
false visage V, possibly as a full-round
action, altering his appearance and using up a 5th-level spell slot.
Who in their right mind is going to use up a 5th-level spell slot to do the same thing you could do by casting a 1st-level spell? I just don't get it.
Splitting the field of illusionism in three (orthodox, unorthodox, and unaligned) has some other disadvantages as well. For one thing, many of the "Old Skills, Orthodox Uses" section is nearly word for word with the "Old Skills, Unorthodox Uses" section several pages later in the book. Seriously, replace the word "phantasm" with the word "shadow" in some cases and everything else is the same. The same is true of some of the spells and feats. Granted, in cases where there is absolutely no difference, the Unorthodox and Unaligned sections simply refer to the Orthodox section for details, but usually it's just a word or two different in two or three paragraphs. This all adds up to several wasted pages which could have been put to better use. In fact, in the "Designer's Notes" section, Joseph Miller even states that he wishes he had split this work into two separate books so he could concentrate on Orthodox Illusion and Unorthodox Illusion (hopefully he'd call it Shadow Magic or something) in separate books. He also admits to not being satisfied with the way the book turned out, and I give him credit for being up front about it.
Still, this isn't a terrible book. Sure, it's got its problems, but there is still some good stuff in here. Some of the spells and feats are clever (I especially like
stream of unconsciousness as a spell name), although given that the 1E/2E spell
phantasmal force was renamed
silent image for 3E, it probably wasn't a good idea to use the name for a new illusion spell that has slightly different effects. The new magic item section is well done, and the six prestige classes seem okay if a little bland. (I did notice that all of them are 10-level prestige classes that each grant +1 to existing spellcasting level; I wonder if that was necessarily a smart thing to do, considering each prestige class grants a bunch of other abilities as well.)
Illusionism - Smoke And Mirrors seems to be the result of a talented writer (despite my panning this work, Joseph Miller has written some good material: I enjoyed his subsequent
Familiars - Crouching Monkey, Hidden Toad and his
Slayer's Guide to Derro) doing the best he can with a body of work that seems to have gotten away from him and veered off on a wrong path. I can't really recommend this book, but I'm sure we'll see plenty of good material from Joseph Miller in the future. He certainly has improved his craft since writing this book.
This is almost an afterthought at this point, but here's the breakdown of
Illusionism - Smoke and Mirrors:
- Introduction: an overview of the "Encyclopaedia Arcane" line, followed by a page of fiction
- Illusionism - An Overview: the differences between orthodox, unorthodox, and unaligned illusionists
- Illusionist Paths: some details on the three paths, plus what happens if you leave a path
- Orthodox Illusionism: skills, feats, and spells
- Unorthodox Illusionism: skills, feats, and spells
- Unaligned Illusionism: feats and spells
- Lords of Illusion: 6 prestige classes
- Rose Coloured Glasses: 8 illusion-based magic items
- Designer's Notes: What the author was thinking when he wrote this
- Rules Summary: lists of feats and spells