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Illusionism: Where Do You Stand?
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<blockquote data-quote="TheSword" data-source="post: 9080870" data-attributes="member: 6879661"><p>It’s a useful method for having plenty for players to do but can be misused. (As is the case with most elements of DM technique)</p><p></p><p>I totally disagree with the article’s argument that because there is lots of free stuff on the internet if you write a good piece that gets missed - tough shiz you need to drop it or destroy your players fun. It’s not ‘the DMs precious encounter’ it’s a good piece of work that deserves to see the light of day.</p><p></p><p>Being efficient with your encounters is totally harmless when used to provide opportunities to adventure. A DM has to fill the world with interesting stuff. let’s not get too picky about where it is. Putting interesting stuff in front of the players does not destroy agency… unless the PCs deliberately were taking otherwise successful efforts to avoid the thing the DM has confronted them with. Heck books like Candlekeep, Radiant Citadel and Golden Vault are choc full of adventures that can be put in the PCs path to fill up a session. How is putting a scenario in their way different to putting a single encounter in their way?</p><p></p><p>Now if illusionism is being used to actively thwart the PCs because the DM knows OOG what the players intend… the magic sword will get stolen from them no matter what the PCs do but they are tricked by illusionism into thinking they can prevent that… then I see that as a bad thing.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9080870, member: 6879661"] It’s a useful method for having plenty for players to do but can be misused. (As is the case with most elements of DM technique) I totally disagree with the article’s argument that because there is lots of free stuff on the internet if you write a good piece that gets missed - tough shiz you need to drop it or destroy your players fun. It’s not ‘the DMs precious encounter’ it’s a good piece of work that deserves to see the light of day. Being efficient with your encounters is totally harmless when used to provide opportunities to adventure. A DM has to fill the world with interesting stuff. let’s not get too picky about where it is. Putting interesting stuff in front of the players does not destroy agency… unless the PCs deliberately were taking otherwise successful efforts to avoid the thing the DM has confronted them with. Heck books like Candlekeep, Radiant Citadel and Golden Vault are choc full of adventures that can be put in the PCs path to fill up a session. How is putting a scenario in their way different to putting a single encounter in their way? Now if illusionism is being used to actively thwart the PCs because the DM knows OOG what the players intend… the magic sword will get stolen from them no matter what the PCs do but they are tricked by illusionism into thinking they can prevent that… then I see that as a bad thing. [/QUOTE]
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