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Illusionism: Where Do You Stand?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9081576" data-attributes="member: 6704184"><p>I don’t really value absolute/external setting objectivity. I value causal consistency, but even that exists to serve the game. </p><p></p><p>But the fact that I planned for ogres on the western road, is meaningless if they take the eastern road. If I had signaled that there were ogres, then yeah I’m gonna have something else going on easterly. Probably not just another different fight, but maybe a social challenge involving a troupe of performers whose wagon is stuck and who offer the party to compose a rollicking adventure play in their name if they help, but something isn’t right in the troupe, etc. </p><p></p><p>Just like if they go fight those ogres 5 levels later, one of them will have also leveled up in that time, and they will have better gear they’ve taken from travelers, and it will be a higher level fight.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9081576, member: 6704184"] I don’t really value absolute/external setting objectivity. I value causal consistency, but even that exists to serve the game. But the fact that I planned for ogres on the western road, is meaningless if they take the eastern road. If I had signaled that there were ogres, then yeah I’m gonna have something else going on easterly. Probably not just another different fight, but maybe a social challenge involving a troupe of performers whose wagon is stuck and who offer the party to compose a rollicking adventure play in their name if they help, but something isn’t right in the troupe, etc. Just like if they go fight those ogres 5 levels later, one of them will have also leveled up in that time, and they will have better gear they’ve taken from travelers, and it will be a higher level fight. [/QUOTE]
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Illusionism: Where Do You Stand?
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