Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Illusionist Tradition Questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MonkeezOnFire" data-source="post: 6637150" data-attributes="member: 6784845"><p>1. It's possible to create multiple permanent illusions, but the biggest problem I see with stockpiling them would be moving them around. Major Image requires an action to move it (I haven't checked every other image producing illusion in the book, but I'd expect similar). So having these stockpile illusions on your person at all times would be problematic if you have to spend a good chunk of time putting effort into them to move them. As a DM I'd rule short travel would be feasible, but at a slower pace (ex. walking distances within a city) but long range travel would be terribly inefficient. </p><p></p><p>2. The wording "When you cast an illusion spell..." means you would choose to activate illusory reality or not only upon initial casting. </p><p></p><p>3. No limit is mentioned in illosory reality's text. As long as you pay attention that you pay the required spell slot to avoid concentration clash, I'd rule you can have multiple real illusions. </p><p></p><p>4. As I hinted at above, I'd rule that if you break concentration on a spell that was made real the spell ends and the created object disappears. </p><p></p><p>5. Using malleable illusion on Mirage Arcane the caster would be able to make it very difficult to maneuver by creating difficult and impassable terrain at will. The spell even mentions structures, so it'd be possible to create one crazy castle. Sounds to me like a very fitting place to encounter a master illusionist. </p><p></p><p>6. This is one of those very specific interactions that was probably overlooked. As a DM I'd allow malleable illusion to change the appearance of the simulacrum as long as it still had the same shape. For example if you make a duplicate of a bear, it must remain a bear, but you can change fur colour, add scars, etc. For humanoids I might let you get away with shifting appearance to another humanoid race as long as you don't change size categories.</p><p></p><p>These are my opinions and what I would rule if I had a player ask me about them (aside from #2 which is RAW).</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 6637150, member: 6784845"] 1. It's possible to create multiple permanent illusions, but the biggest problem I see with stockpiling them would be moving them around. Major Image requires an action to move it (I haven't checked every other image producing illusion in the book, but I'd expect similar). So having these stockpile illusions on your person at all times would be problematic if you have to spend a good chunk of time putting effort into them to move them. As a DM I'd rule short travel would be feasible, but at a slower pace (ex. walking distances within a city) but long range travel would be terribly inefficient. 2. The wording "When you cast an illusion spell..." means you would choose to activate illusory reality or not only upon initial casting. 3. No limit is mentioned in illosory reality's text. As long as you pay attention that you pay the required spell slot to avoid concentration clash, I'd rule you can have multiple real illusions. 4. As I hinted at above, I'd rule that if you break concentration on a spell that was made real the spell ends and the created object disappears. 5. Using malleable illusion on Mirage Arcane the caster would be able to make it very difficult to maneuver by creating difficult and impassable terrain at will. The spell even mentions structures, so it'd be possible to create one crazy castle. Sounds to me like a very fitting place to encounter a master illusionist. 6. This is one of those very specific interactions that was probably overlooked. As a DM I'd allow malleable illusion to change the appearance of the simulacrum as long as it still had the same shape. For example if you make a duplicate of a bear, it must remain a bear, but you can change fur colour, add scars, etc. For humanoids I might let you get away with shifting appearance to another humanoid race as long as you don't change size categories. These are my opinions and what I would rule if I had a player ask me about them (aside from #2 which is RAW). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Illusionist Tradition Questions
Top