Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Illusionist with a hostage, what would you do?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pielorinho" data-source="post: 3419242" data-attributes="member: 259"><p>Absolutely I would be, for several reasons:</p><p>1) It's unlikely that the DM has done so;</p><p>2) It's unlikely an illusionist would have need of such a feat;</p><p>3) It's not just the hostage's life I'm betting. It's the lives of the people the illusionist will kill if I let him go.</p><p></p><p>A decade ago, I read a book on virtual reality that talked about the features of interactivity. Two features stand out. First, in an interactive game, either party involved can interrupt the other party at any time. Second, in an interactive game, neither party knows the outcome of the game in advance. The book was talking about computer games, but I think the same principles apply to D&D.</p><p></p><p>A hostage situation can be plenty of fun if these two principles apply. That is, if the players may interrupt the DM at any time, and if the DM does not know how the scene will play out, then you've got a terrific scene full of tension. If, however, the DM has predetermined that the PCs cannot meaningfully interrupt (by "meaningfully," I mean being able to do something that changes the scene), or if the DM has predetermined that the bad guy won't get captured, then there's a problem.</p><p></p><p>I think the movie <em>The Untouchables</em> has a great hostage-taking scene, demonstrating how a good guy can kill a bad guy holding a hostage, at least in action-movie format. The hostage-taker is all about the sincerity of the threat. The hostage is only good to him alive, but is also only good to him if he's willing to kill the hostage. Once the hostage is dead, or the bluff is called, the hostage-taker is toast.</p><p></p><p>That's different from how the good guy sees it. From the good guy's perspective, he's got to convince the hostage taker that there's plenty of time, has to lower the tension more and more until the moment that overwhelming force can be applied. This means that your good guy needs high ranks in bluff and diplomacy to convince the hostage taker that there's a serious negotiation going on.</p><p></p><p>If I were DMing this scene, and the players tried to take down the hostage-taker, I'd allow them to make some bluff and diplomacy checks; if they succeeded on these checks, they could act before the hostage taker got a chance.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 3419242, member: 259"] Absolutely I would be, for several reasons: 1) It's unlikely that the DM has done so; 2) It's unlikely an illusionist would have need of such a feat; 3) It's not just the hostage's life I'm betting. It's the lives of the people the illusionist will kill if I let him go. A decade ago, I read a book on virtual reality that talked about the features of interactivity. Two features stand out. First, in an interactive game, either party involved can interrupt the other party at any time. Second, in an interactive game, neither party knows the outcome of the game in advance. The book was talking about computer games, but I think the same principles apply to D&D. A hostage situation can be plenty of fun if these two principles apply. That is, if the players may interrupt the DM at any time, and if the DM does not know how the scene will play out, then you've got a terrific scene full of tension. If, however, the DM has predetermined that the PCs cannot meaningfully interrupt (by "meaningfully," I mean being able to do something that changes the scene), or if the DM has predetermined that the bad guy won't get captured, then there's a problem. I think the movie [i]The Untouchables[/i] has a great hostage-taking scene, demonstrating how a good guy can kill a bad guy holding a hostage, at least in action-movie format. The hostage-taker is all about the sincerity of the threat. The hostage is only good to him alive, but is also only good to him if he's willing to kill the hostage. Once the hostage is dead, or the bluff is called, the hostage-taker is toast. That's different from how the good guy sees it. From the good guy's perspective, he's got to convince the hostage taker that there's plenty of time, has to lower the tension more and more until the moment that overwhelming force can be applied. This means that your good guy needs high ranks in bluff and diplomacy to convince the hostage taker that there's a serious negotiation going on. If I were DMing this scene, and the players tried to take down the hostage-taker, I'd allow them to make some bluff and diplomacy checks; if they succeeded on these checks, they could act before the hostage taker got a chance. Daniel [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Illusionist with a hostage, what would you do?
Top