Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Illusionists better in 2024
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheSword" data-source="post: 9450477" data-attributes="member: 6879661"><p>Seeing how you asked…</p><p></p><p>I’ve been looking at the kinds of things we could use illusions for. It’s really important to me that they not be things that break the system or try and make illusions do things that they don’t do. Hyper realistic 2D paintings of empty rooms for instance. I want to be playing the game not arguing with my DM about forced perspective. If I’m doubt I’m being cautious so no using Non-detection to make illusions seem real.</p><p></p><p>This list is by no means comprehensive, more just a set of broad musings. There may be inconsistencies so please do point out if I make any mistakes</p><p></p><p><span style="font-size: 18px"><strong><u>Conceal</u></strong></span></p><p>The ubiquitous 5’ shrub/crate/barrel/wall. For minor illusion this might just give you enough to take a hide action. Or conceal a small creature. It won’t give you cover but it will make you unseen. Best to assume if you attack through your concealment someone who sees that will realise your crossbow bolt firing crate is an illusion and your concealment will disappear.</p><p></p><p>With more powerful illusions you could make a wall covering one side of a room set a few feet out - what a great ambush spot. Or you might conceal a door or entrance. Have a fallen comrade on the ground? You can cover them with a disguise until you can get to them. Or want to stop a fallen foe being healed - do the same. Many spells require line of sight and your illusions can break that. Some more powerful spells like hallucinatory terrain or mirage arcana could conceal immense areas even entire armies.</p><p></p><p>You can also conceal other threats. Hide that pit in the floor. Hide that pressure plate. Hide the spell effect that would otherwise be easy to avoid.</p><p></p><p><span style="font-size: 18px"><strong><u>Distract</u></strong></span></p><p>The classic magician’s trick. Get someone to look in one direction and miss what’s happening in another. These kinds of illusions don’t even need to be that realistic. Minor illusion now will allow you to create an image and a sound as loud as a scream. It’s the equivalent to throwing a pebble in the other direction but probably faster and more impressive. Enough to allow your party to sneak by or to give you time to use sleight of hand to swipe an object or bring into play another illusion.</p><p></p><p><strong><u><span style="font-size: 18px">Confirm</span></u></strong></p><p>Several enchantment spells require ‘reasonable’ circumstances. Suggestion for instance. Your spells can make otherwise unreasonable suggestions seem reasonable. If the individual won’t have an opportunity to investigate or disbelieve because they are affected by other magic it won’t matter if they could walk through the effect. Bonus points if you can make someone attack their own friends through the seeming spell.</p><p></p><p><strong><u><span style="font-size: 18px">Imitate</span></u></strong></p><p>Illusions can help you impersonate other people. Either in person using disguise self, shouting through a door with minor illusion or by creating a full moving talking image of the thing you’re imitating. Some perform skill and a sense of the plausible will probably help here. But what about imitating other spells. It might be very useful to make your foes think any of spells and effects are in play. Particularly when not requiring verbal components means you can shout whatever nonsense words you like when casting your illusions.</p><p></p><p><strong><u><span style="font-size: 18px">Attract </span></u></strong></p><p>A small sack lying on the ground with gold coins glinting through the opening would be tempting to many people. Or a damsel in distress. Similar to distract except it’s more likely if you get it right that creatures will investigate.</p><p></p><p><strong><u><span style="font-size: 18px">Compel</span></u></strong></p><p>Some illusions will override a persons free will. Fear for instance will cause them to flee. Phantasmal force can cause them to become convinced something is real.</p><p></p><p><strong><u><span style="font-size: 18px">Confuse</span></u></strong></p><p>Any time you can get the foe to hesitate you’re benefiting. Just caused someone to fall asleep - create an illusory sleeping body on the ground a few feet away. Make them chose - make them question what they are seeing.</p><p></p><p><span style="font-size: 18px"><strong><u>Communicate</u></strong></span></p><p>The PowerPoint of the D&D universe. Maps, helpful illustrations, directional signage and much more. Want to ask if someone has seen your quarry - show them a realistic image of the persons face. Trying to communicate with someone who doesn’t speak your language. Enhance your hand gestures with illusions. Even simple warnings and messages could be left for friends or foes.</p><p></p><p><strong><u><span style="font-size: 18px">Injure</span></u></strong></p><p>Illusions can hurt - Phantasmal force, Phantasmal killer and Weird can all do damage even if it’s all psychic. That little bit of realism can help to reinforce the truth of the illusions. You didn’t pick the school because of the huge amount of damage it can cause but these spells simultaneously inhibit the target in other ways at the same time.</p><p></p><p>Illusions can also trick people into other situations that hurt. If the illusionist dispels that mirage arcana that the advancing orc horde is climbing its gravity that does the damage. Same with the illusory ladder that isn’t really there or false floor.</p><p></p><p><strong><u>Escape</u></strong></p><p>Between laying false trails and hiding your escape route it should be relatively easy for a skilled illusionist to escape an encounter.</p><p></p><p><strong><u>Mock</u></strong></p><p>Not to be underestimated the power of pricking someone’s ego. Use it sparingly lest your DM decide to prick yours!</p><p></p><p><strong><u>Glam Up</u></strong></p><p>The reverse of pricking ego. First impressions count. Remember the first scene we meet Stregobor in the Witcher - all illusion. Not only can you make your surroundings more fitting you could also hide your own deformities with your magic. Mirage arcana has tactile effects and it’s confirmed it can bear weight. Sleep by the side of the road or create yourself an elaborate palace. A fanfare of trumpets when you enter a room?</p></blockquote><p></p>
[QUOTE="TheSword, post: 9450477, member: 6879661"] Seeing how you asked… I’ve been looking at the kinds of things we could use illusions for. It’s really important to me that they not be things that break the system or try and make illusions do things that they don’t do. Hyper realistic 2D paintings of empty rooms for instance. I want to be playing the game not arguing with my DM about forced perspective. If I’m doubt I’m being cautious so no using Non-detection to make illusions seem real. This list is by no means comprehensive, more just a set of broad musings. There may be inconsistencies so please do point out if I make any mistakes [SIZE=5][B][U]Conceal[/U][/B][/SIZE] The ubiquitous 5’ shrub/crate/barrel/wall. For minor illusion this might just give you enough to take a hide action. Or conceal a small creature. It won’t give you cover but it will make you unseen. Best to assume if you attack through your concealment someone who sees that will realise your crossbow bolt firing crate is an illusion and your concealment will disappear. With more powerful illusions you could make a wall covering one side of a room set a few feet out - what a great ambush spot. Or you might conceal a door or entrance. Have a fallen comrade on the ground? You can cover them with a disguise until you can get to them. Or want to stop a fallen foe being healed - do the same. Many spells require line of sight and your illusions can break that. Some more powerful spells like hallucinatory terrain or mirage arcana could conceal immense areas even entire armies. You can also conceal other threats. Hide that pit in the floor. Hide that pressure plate. Hide the spell effect that would otherwise be easy to avoid. [SIZE=5][B][U]Distract[/U][/B][/SIZE] The classic magician’s trick. Get someone to look in one direction and miss what’s happening in another. These kinds of illusions don’t even need to be that realistic. Minor illusion now will allow you to create an image and a sound as loud as a scream. It’s the equivalent to throwing a pebble in the other direction but probably faster and more impressive. Enough to allow your party to sneak by or to give you time to use sleight of hand to swipe an object or bring into play another illusion. [B][U][SIZE=5]Confirm[/SIZE][/U][/B] Several enchantment spells require ‘reasonable’ circumstances. Suggestion for instance. Your spells can make otherwise unreasonable suggestions seem reasonable. If the individual won’t have an opportunity to investigate or disbelieve because they are affected by other magic it won’t matter if they could walk through the effect. Bonus points if you can make someone attack their own friends through the seeming spell. [B][U][SIZE=5]Imitate[/SIZE][/U][/B] Illusions can help you impersonate other people. Either in person using disguise self, shouting through a door with minor illusion or by creating a full moving talking image of the thing you’re imitating. Some perform skill and a sense of the plausible will probably help here. But what about imitating other spells. It might be very useful to make your foes think any of spells and effects are in play. Particularly when not requiring verbal components means you can shout whatever nonsense words you like when casting your illusions. [B][U][SIZE=5]Attract [/SIZE][/U][/B] A small sack lying on the ground with gold coins glinting through the opening would be tempting to many people. Or a damsel in distress. Similar to distract except it’s more likely if you get it right that creatures will investigate. [B][U][SIZE=5]Compel[/SIZE][/U][/B] Some illusions will override a persons free will. Fear for instance will cause them to flee. Phantasmal force can cause them to become convinced something is real. [B][U][SIZE=5]Confuse[/SIZE][/U][/B] Any time you can get the foe to hesitate you’re benefiting. Just caused someone to fall asleep - create an illusory sleeping body on the ground a few feet away. Make them chose - make them question what they are seeing. [SIZE=5][B][U]Communicate[/U][/B][/SIZE] The PowerPoint of the D&D universe. Maps, helpful illustrations, directional signage and much more. Want to ask if someone has seen your quarry - show them a realistic image of the persons face. Trying to communicate with someone who doesn’t speak your language. Enhance your hand gestures with illusions. Even simple warnings and messages could be left for friends or foes. [B][U][SIZE=5]Injure[/SIZE][/U][/B] Illusions can hurt - Phantasmal force, Phantasmal killer and Weird can all do damage even if it’s all psychic. That little bit of realism can help to reinforce the truth of the illusions. You didn’t pick the school because of the huge amount of damage it can cause but these spells simultaneously inhibit the target in other ways at the same time. Illusions can also trick people into other situations that hurt. If the illusionist dispels that mirage arcana that the advancing orc horde is climbing its gravity that does the damage. Same with the illusory ladder that isn’t really there or false floor. [B][U]Escape[/U][/B] Between laying false trails and hiding your escape route it should be relatively easy for a skilled illusionist to escape an encounter. [B][U]Mock[/U][/B] Not to be underestimated the power of pricking someone’s ego. Use it sparingly lest your DM decide to prick yours! [B][U]Glam Up[/U][/B] The reverse of pricking ego. First impressions count. Remember the first scene we meet Stregobor in the Witcher - all illusion. Not only can you make your surroundings more fitting you could also hide your own deformities with your magic. Mirage arcana has tactile effects and it’s confirmed it can bear weight. Sleep by the side of the road or create yourself an elaborate palace. A fanfare of trumpets when you enter a room? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Illusionists better in 2024
Top