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Illusionists better in 2024
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<blockquote data-quote="TheSword" data-source="post: 9450482" data-attributes="member: 6879661"><p>There are a few non illusion spells that I think work really well alongside illusions. They’re natural pairings - like red wine and cheese. Particularly when it comes to one of the restrictions of illusions that they generally just appear so if your targets are already present they can be naturally suspicious. </p><p></p><p><strong>Prestidigitation</strong>: Simple enhancements that can add smell or tactile senses to your simple illusions. I’m combination you can create an image with sound and another sense as often as you like. Also useful to add puffs of smoke or sparks to your illusions appearing. </p><p></p><p><strong>Fog cloud</strong>: The magical of equivalent of lights down on a stage performance. With a wide area it lets you reset the room with your illusions. Remember that concentration is broken as soon as you start to cast another spell so harder to mask a concentration illusion. Lots of illusions don’t require concentration though. Don’t forget it only requires a 4th level slot now to make a major image last until dispelled without needing concentration.</p><p></p><p><strong>Suggestion</strong>: Don’t wait for folks to question your illusions - make them take action in response to them with this spell.</p><p></p><p><strong>Banishment</strong>: Either make a creature disappear then bring back an illusion of them which you are in control of. Play on the fact that the subject pops back into sight. Or reset the scene while the target is banished. Also useful to get rid of those pesky creatures with blindsight or even worse truesight that can really mess up your plans.</p><p></p><p><strong>Dispel Magic</strong>: There are spells like see invisibility and true sight that are not your friend. Deal with them.</p><p></p><p><strong>Various Summon spells</strong>: Used judiciously your foes won’t know which creatures are real and which illusory.</p><p></p><p><strong>Mage hand</strong>: Illusions can’t interact with objects so give them a helping hand. The illusion of you fleeing down a corridor is greatly improved when you open a physical door to do so.</p><p></p><p><strong>Light</strong>: Illusions won’t generate light so if your illusion sheds light then you’ll need to assist. Luckily this spell lasts a long time.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9450482, member: 6879661"] There are a few non illusion spells that I think work really well alongside illusions. They’re natural pairings - like red wine and cheese. Particularly when it comes to one of the restrictions of illusions that they generally just appear so if your targets are already present they can be naturally suspicious. [B]Prestidigitation[/B]: Simple enhancements that can add smell or tactile senses to your simple illusions. I’m combination you can create an image with sound and another sense as often as you like. Also useful to add puffs of smoke or sparks to your illusions appearing. [B]Fog cloud[/B]: The magical of equivalent of lights down on a stage performance. With a wide area it lets you reset the room with your illusions. Remember that concentration is broken as soon as you start to cast another spell so harder to mask a concentration illusion. Lots of illusions don’t require concentration though. Don’t forget it only requires a 4th level slot now to make a major image last until dispelled without needing concentration. [B]Suggestion[/B]: Don’t wait for folks to question your illusions - make them take action in response to them with this spell. [B]Banishment[/B]: Either make a creature disappear then bring back an illusion of them which you are in control of. Play on the fact that the subject pops back into sight. Or reset the scene while the target is banished. Also useful to get rid of those pesky creatures with blindsight or even worse truesight that can really mess up your plans. [B]Dispel Magic[/B]: There are spells like see invisibility and true sight that are not your friend. Deal with them. [B]Various Summon spells[/B]: Used judiciously your foes won’t know which creatures are real and which illusory. [B]Mage hand[/B]: Illusions can’t interact with objects so give them a helping hand. The illusion of you fleeing down a corridor is greatly improved when you open a physical door to do so. [B]Light[/B]: Illusions won’t generate light so if your illusion sheds light then you’ll need to assist. Luckily this spell lasts a long time. [/QUOTE]
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