Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Illusionist's "Improved Minor Illusion" ideas
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Damuri" data-source="post: 8115884" data-attributes="member: 7024799"><p>I am almost positive that an actual moving object as opposed to an object that has a small predictable moving element are different.</p><p>Frankly most DMs I know do not allow ANY sort of movement.</p><p>Jeremy Crawford's line for movement is somewhere between "hands of a clock" (good) to a "fountain of water" (bad).</p><p></p><p>Most of the best uses of improved minor illusion are situational.</p><p>Some uses:</p><p></p><p>I create a statue archer at one end of my range, far enough away that a perception check is not necessary) and the sound of a passing arrow right next to the ear of someone with a ranged attack, preferably a caster. This will frequently draw an attack from someone.</p><p></p><p>You are being chased by more monsters than you can handle, you come to a fork in the dungeon while being pursued, create the illusion of a rock face camoflauging one tunnel and the sound of footsteps going down the other tunnel. Your pursuers follow the sound of scurrying footsteps down the other tunnel and you beat a hasty retreat.</p><p></p><p>Enemy enchanter has your barbarian under hypnotic gaze. Put a bag over his head and create a loud ringing sound so he can no longer see nor hear the enchanter. Dismiss it</p><p></p><p>Another good way to use improved minor illusion is to split the minor illusion into two elements.</p><p></p><p>I use the visual component the way I normally would with minor illusion to create obscuration and use the sound component somewhere else to try and distract an an enemy.</p><p></p><p>I sometimes steal stuff with it. I create an image of what i will be stealing right over the object and then create a sound to distract the owner while I pilfer it.</p><p></p><p>I like having kids play ilussionists and i use the following home brew rule for them.</p><p>My homebrew rule for minor illusion is that illusionists can cast the regular version as a bonus action or the "improved" version as a regular action. This gets them casting an illusion almost every round. Without this, they don't really get much more out of minor illusion than anyone else that can cast minor illusion, the "improvement" doesn't really do enough to increase the use of the cantrip by a whole lot.</p></blockquote><p></p>
[QUOTE="Damuri, post: 8115884, member: 7024799"] I am almost positive that an actual moving object as opposed to an object that has a small predictable moving element are different. Frankly most DMs I know do not allow ANY sort of movement. Jeremy Crawford's line for movement is somewhere between "hands of a clock" (good) to a "fountain of water" (bad). Most of the best uses of improved minor illusion are situational. Some uses: I create a statue archer at one end of my range, far enough away that a perception check is not necessary) and the sound of a passing arrow right next to the ear of someone with a ranged attack, preferably a caster. This will frequently draw an attack from someone. You are being chased by more monsters than you can handle, you come to a fork in the dungeon while being pursued, create the illusion of a rock face camoflauging one tunnel and the sound of footsteps going down the other tunnel. Your pursuers follow the sound of scurrying footsteps down the other tunnel and you beat a hasty retreat. Enemy enchanter has your barbarian under hypnotic gaze. Put a bag over his head and create a loud ringing sound so he can no longer see nor hear the enchanter. Dismiss it Another good way to use improved minor illusion is to split the minor illusion into two elements. I use the visual component the way I normally would with minor illusion to create obscuration and use the sound component somewhere else to try and distract an an enemy. I sometimes steal stuff with it. I create an image of what i will be stealing right over the object and then create a sound to distract the owner while I pilfer it. I like having kids play ilussionists and i use the following home brew rule for them. My homebrew rule for minor illusion is that illusionists can cast the regular version as a bonus action or the "improved" version as a regular action. This gets them casting an illusion almost every round. Without this, they don't really get much more out of minor illusion than anyone else that can cast minor illusion, the "improvement" doesn't really do enough to increase the use of the cantrip by a whole lot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Illusionist's "Improved Minor Illusion" ideas
Top