Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Illusionists?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kigmatzomat" data-source="post: 1796755" data-attributes="member: 9254"><p>Illusionists are the hardest to deal with because there's so much "is it a believable illusion" debate. If I saw a cell-shaded scooby-doo illusion I'd be looking for the special effects but if it was a brown great dane I'd just wonder where it came from. </p><p></p><p>We adjucated it a bit by using Knowledge:bestiary or nature vs. opponent's rolls to realize it was "wrong" prior to any interaction tests. Of course wrong didn't always mean illusion since it could mean a poorly done Alter Self/disguise for creatures or look like a trap (i.e. illusionary wall looks weird so it could look like paper mache). </p><p></p><p>Of course the trick to good illusions is as much content as accuracy. All to often the illusionist goes for a dragon or beholder, which are too weird for people to take at face value. My illusionist/summoner sorceror would summon a few critters and send them into the fight in the first round and the next cast an illusion of twice as many of the same creatures being summoned in as protection for him and the cleric (usually 30' away to be outside blast radii). </p><p></p><p>Other good illusions are scouts/horns of the local constabulary, powerful spells that are *just* off target (disintigrate is a good one since it just makes a tree disappear), spiritual weapon/mord's sword and summoning large common creatures (bears, bulls, boar, etc). </p><p></p><p>When you go to cast an illusion, go for the simplest, smallest, most stationary, and probable illusion that can do the job. Odds are it's also the most familiar and the hardest for you to screw up. </p><p></p><p>Oh, and when in doubt and you need to illusion in people, use your family. No DM in their right mind can say you can't cast a decent illusion of your mother, father, siblings, and childhood friends.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1796755, member: 9254"] Illusionists are the hardest to deal with because there's so much "is it a believable illusion" debate. If I saw a cell-shaded scooby-doo illusion I'd be looking for the special effects but if it was a brown great dane I'd just wonder where it came from. We adjucated it a bit by using Knowledge:bestiary or nature vs. opponent's rolls to realize it was "wrong" prior to any interaction tests. Of course wrong didn't always mean illusion since it could mean a poorly done Alter Self/disguise for creatures or look like a trap (i.e. illusionary wall looks weird so it could look like paper mache). Of course the trick to good illusions is as much content as accuracy. All to often the illusionist goes for a dragon or beholder, which are too weird for people to take at face value. My illusionist/summoner sorceror would summon a few critters and send them into the fight in the first round and the next cast an illusion of twice as many of the same creatures being summoned in as protection for him and the cleric (usually 30' away to be outside blast radii). Other good illusions are scouts/horns of the local constabulary, powerful spells that are *just* off target (disintigrate is a good one since it just makes a tree disappear), spiritual weapon/mord's sword and summoning large common creatures (bears, bulls, boar, etc). When you go to cast an illusion, go for the simplest, smallest, most stationary, and probable illusion that can do the job. Odds are it's also the most familiar and the hardest for you to screw up. Oh, and when in doubt and you need to illusion in people, use your family. No DM in their right mind can say you can't cast a decent illusion of your mother, father, siblings, and childhood friends. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Illusionists?
Top