Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Illusions and Passive Investigation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BoldItalic" data-source="post: 6807320" data-attributes="member: 6777052"><p>If the DM wants some, all or none of the PCs to see through an illusion that he himself has created, that's fine. That's his job, deciding things like that. He can decide arbitrarily what makes the best narrative to entertain the players. He can reveal the illusion immediately and leave the players to admire it and wonder what it signifies and who the NPC was who supposedly created it; or he can decide to play 'gotcha' and not reveal it unless and until it occurs to a canny player to make an active check. But either way, he doesn't have to justify that decision to himself by appealing to some sort of formula.</p><p></p><p>If an NPC casts an illusion, the DC is determined by the NPC's stats which the DM decides arbitrarily. There's no element of chance. The PCs skill adjustments are known as soon as they enter play. Again, there is no element of chance. Adding 10 and calling it a passive score doesn't change that. The result of comparing two numbers that are known in advance is a foregone conclusion.</p><p></p><p>If you use a foregone conclusion to try to justify an arbitrary decision, you are not being honest with yourself. I might decide to wear red socks tomorrow, on a whim. But if I tell you that I had to wear red socks because pi is more than three, you would be entitled to cast doubt on my thought processes.</p><p></p><p>Passive scores make sense when they are compared to a dice roll (such as a Stealth roll). They don't make sense when they are compared to a predetermined stat (such as a spell save DC) because the comparison is redundant.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6807320, member: 6777052"] If the DM wants some, all or none of the PCs to see through an illusion that he himself has created, that's fine. That's his job, deciding things like that. He can decide arbitrarily what makes the best narrative to entertain the players. He can reveal the illusion immediately and leave the players to admire it and wonder what it signifies and who the NPC was who supposedly created it; or he can decide to play 'gotcha' and not reveal it unless and until it occurs to a canny player to make an active check. But either way, he doesn't have to justify that decision to himself by appealing to some sort of formula. If an NPC casts an illusion, the DC is determined by the NPC's stats which the DM decides arbitrarily. There's no element of chance. The PCs skill adjustments are known as soon as they enter play. Again, there is no element of chance. Adding 10 and calling it a passive score doesn't change that. The result of comparing two numbers that are known in advance is a foregone conclusion. If you use a foregone conclusion to try to justify an arbitrary decision, you are not being honest with yourself. I might decide to wear red socks tomorrow, on a whim. But if I tell you that I had to wear red socks because pi is more than three, you would be entitled to cast doubt on my thought processes. Passive scores make sense when they are compared to a dice roll (such as a Stealth roll). They don't make sense when they are compared to a predetermined stat (such as a spell save DC) because the comparison is redundant. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Illusions and Passive Investigation
Top