Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Illusions and Passive Investigation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elredion" data-source="post: 6807322" data-attributes="member: 6810526"><p>No qualms with that. You can't be engaged with another activity and be attentive and alert with your surroundings. </p><p></p><p></p><p> </p><p>This is where I disagree slightly. Just like someone using passive perception shouldn't have to specify that they are looking for traps or stealthed creatures, someone using passive investigation shouldn't have to say "I'm checking for illusions." That to me says more of an active check with dice rolling. Or if you want to take it a step further, a barbarian who really suspects illusion magic taps everything with his maul. </p><p></p><p>In other words, the fact that it's passive means you're scanning anything and everything for abnormalities. A higher score means you catch more things. </p><p></p><p></p><p></p><p>Well yeah, that is what it is. It seems to me that a well executed illusion has no counter if you don't use passive investigation. Let me use an example: </p><p></p><p>An enemy party is holding a noble hostage in his estate. The party consists of two rogues, a wizard, a barbarian, and the leader. The leader, a fighter, says to the party, "Stay here and keep an eye on our hostage. I'm going to check on our sentries posted on the upper levels. Don't do anything until I tell you." The players have a party with an illusionist and gets word from the scout. The illusionist makes a minor illusion of the leaders voice saying "Everybody get up here, there's trouble." </p><p></p><p>Now there's a few different ways the DM can go about this:</p><p></p><p>1. The enemy party all rushes to action. The PCs rush to get the hostage out uncontested. </p><p></p><p>2. The party all makes investigation checks for the source of the sound, checked against the spell DC. The player could argue that the party had "No logical reason" to investigate the sound and they do have somewhat of a point since the leader did just say wait for my next order. Not to mention the enemies would not want to "waste action" investigating when they think they are immediately needed to deal with a threat. </p><p></p><p>I wouldn't have a problem with the "meta knowledge" solution of NPCs rolling against every player illusion. In fact it seems many DMs do this for stealth and disguises. This does have the effect of slowing the game down however. </p><p></p><p>3. The enemy wizard is on level with the PC and automatically detects the illusion due to the passive investigation. This creates a new dynamic of having to scout for wizards and high intelligence creatures when attempting illusion trickery. And that perfectly makes sense, those creatures are practiced in magic and should be better at detecting illusions even when they aren't expecting them.</p></blockquote><p></p>
[QUOTE="Elredion, post: 6807322, member: 6810526"] No qualms with that. You can't be engaged with another activity and be attentive and alert with your surroundings. This is where I disagree slightly. Just like someone using passive perception shouldn't have to specify that they are looking for traps or stealthed creatures, someone using passive investigation shouldn't have to say "I'm checking for illusions." That to me says more of an active check with dice rolling. Or if you want to take it a step further, a barbarian who really suspects illusion magic taps everything with his maul. In other words, the fact that it's passive means you're scanning anything and everything for abnormalities. A higher score means you catch more things. Well yeah, that is what it is. It seems to me that a well executed illusion has no counter if you don't use passive investigation. Let me use an example: An enemy party is holding a noble hostage in his estate. The party consists of two rogues, a wizard, a barbarian, and the leader. The leader, a fighter, says to the party, "Stay here and keep an eye on our hostage. I'm going to check on our sentries posted on the upper levels. Don't do anything until I tell you." The players have a party with an illusionist and gets word from the scout. The illusionist makes a minor illusion of the leaders voice saying "Everybody get up here, there's trouble." Now there's a few different ways the DM can go about this: 1. The enemy party all rushes to action. The PCs rush to get the hostage out uncontested. 2. The party all makes investigation checks for the source of the sound, checked against the spell DC. The player could argue that the party had "No logical reason" to investigate the sound and they do have somewhat of a point since the leader did just say wait for my next order. Not to mention the enemies would not want to "waste action" investigating when they think they are immediately needed to deal with a threat. I wouldn't have a problem with the "meta knowledge" solution of NPCs rolling against every player illusion. In fact it seems many DMs do this for stealth and disguises. This does have the effect of slowing the game down however. 3. The enemy wizard is on level with the PC and automatically detects the illusion due to the passive investigation. This creates a new dynamic of having to scout for wizards and high intelligence creatures when attempting illusion trickery. And that perfectly makes sense, those creatures are practiced in magic and should be better at detecting illusions even when they aren't expecting them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Illusions and Passive Investigation
Top