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Illusions, lighting, and reflectance
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<blockquote data-quote="Henry" data-source="post: 7547677" data-attributes="member: 158"><p>I'm not clear from where you're getting the reasoning of "they add but don't subtract," because I'm missing it from the PH. Instead, it says Illusion spells "...deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there..." "miss things that are there" is pretty clearly "subtracting" to me. Even then, you seem to be taking the descriptions and extrapolating rules from them when they're in contradiction with the rules that are really there. </p><p></p><p>OK, in the case of minor illusion, "not create light" I get; "not create sounds alongside images" I get; but using the blanket "it's magic" catchphrase aside, it's part of the basic idea of blocking light and vision that are part and parcel of illusions. If it couldn't block light, even a little, you wouldn't see the illusion - it would be either a translucent or "invisible" illusion from its inception (both being useless).</p><p></p><p>To me, an illusion of a bridge would be like that camouflaged bridge from Indiana Jones and the Last Crusade, only in reverse - like a thick oil-canvas painted in midair, without the canvas, more substantial than a current-day hologram - because a current-day hologram is still very obviously translucent and a hologram, without even the slightest of Investigations. That's the only way to me to reconcile the language given in Minor and Major Image regarding its effects. </p><p></p><p>Past that, I don't have much more to contribute, because you have your lines drawn pretty strongly and so do I, and if your definitions of illusions work for your games, all good. I've come to mine because I've seen too many players in the past dismiss illusion magic because their DMs had very rigid and limited interpretations of what the magic allowed, to the extent that they were just happier blasting the problem as evokers because they knew that would at least work as described.</p></blockquote><p></p>
[QUOTE="Henry, post: 7547677, member: 158"] I'm not clear from where you're getting the reasoning of "they add but don't subtract," because I'm missing it from the PH. Instead, it says Illusion spells "...deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there..." "miss things that are there" is pretty clearly "subtracting" to me. Even then, you seem to be taking the descriptions and extrapolating rules from them when they're in contradiction with the rules that are really there. OK, in the case of minor illusion, "not create light" I get; "not create sounds alongside images" I get; but using the blanket "it's magic" catchphrase aside, it's part of the basic idea of blocking light and vision that are part and parcel of illusions. If it couldn't block light, even a little, you wouldn't see the illusion - it would be either a translucent or "invisible" illusion from its inception (both being useless). To me, an illusion of a bridge would be like that camouflaged bridge from Indiana Jones and the Last Crusade, only in reverse - like a thick oil-canvas painted in midair, without the canvas, more substantial than a current-day hologram - because a current-day hologram is still very obviously translucent and a hologram, without even the slightest of Investigations. That's the only way to me to reconcile the language given in Minor and Major Image regarding its effects. Past that, I don't have much more to contribute, because you have your lines drawn pretty strongly and so do I, and if your definitions of illusions work for your games, all good. I've come to mine because I've seen too many players in the past dismiss illusion magic because their DMs had very rigid and limited interpretations of what the magic allowed, to the extent that they were just happier blasting the problem as evokers because they knew that would at least work as described. [/QUOTE]
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