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*Pathfinder & Starfinder
Illusions: So you failed your saving throw...
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<blockquote data-quote="Lonely Tylenol" data-source="post: 1936071" data-attributes="member: 18549"><p>Yeah, I remember what illusions were like in 2nd edition, and they were pretty ridiculously powerful, what will all the potential for infinite illusionary fireballs and all...</p><p></p><p></p><p></p><p>See, the thing is, the illusion isn't mind-affecting. It's just a figment, so there's nothing that compels Mitch to behave in any way beyond what he decides to do. If he trusts his party member (for example, if the party member is a Duergar, and immune to illusions), he might decide that the orc has got to be an illusion, and try walking through it. Of course, if it's not actually an illusion (the Duergar party member is known for his practical jokes), that would provoke an attack of opportunity, like a bull rush.</p><p></p><p>But his mind isn't being overcome by the illusion, just fooled by it. He's not charmed, nor is he compelled. It's exactly as if it were a holographic orc.</p><p></p><p></p><p></p><p>This, again, is not supported by the rules. You're either fooled, or you're not. You get one save, when you interact with the illusion. You get a second chance, at +4, if someone goes "it's an illusion!" If that second save is failed (and we're assuming Mitch fails it), it doesn't matter if the illusion makes noise or not, because Mitch isn't going to notice. It gives no indication that a silent orc gives you a circumstance bonus to your save. Actually, that seems to be included in the difference in saving throws between Minor Image (a first-level spell) and Major Image (which is higher). But, as I pointed out, a Heightened Minor Image has just as much "fooling power" as a Major Image, so it doesn't really seem to matter what the illusion consists of, only that it's a powerful or weak spell.</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 1936071, member: 18549"] Yeah, I remember what illusions were like in 2nd edition, and they were pretty ridiculously powerful, what will all the potential for infinite illusionary fireballs and all... See, the thing is, the illusion isn't mind-affecting. It's just a figment, so there's nothing that compels Mitch to behave in any way beyond what he decides to do. If he trusts his party member (for example, if the party member is a Duergar, and immune to illusions), he might decide that the orc has got to be an illusion, and try walking through it. Of course, if it's not actually an illusion (the Duergar party member is known for his practical jokes), that would provoke an attack of opportunity, like a bull rush. But his mind isn't being overcome by the illusion, just fooled by it. He's not charmed, nor is he compelled. It's exactly as if it were a holographic orc. This, again, is not supported by the rules. You're either fooled, or you're not. You get one save, when you interact with the illusion. You get a second chance, at +4, if someone goes "it's an illusion!" If that second save is failed (and we're assuming Mitch fails it), it doesn't matter if the illusion makes noise or not, because Mitch isn't going to notice. It gives no indication that a silent orc gives you a circumstance bonus to your save. Actually, that seems to be included in the difference in saving throws between Minor Image (a first-level spell) and Major Image (which is higher). But, as I pointed out, a Heightened Minor Image has just as much "fooling power" as a Major Image, so it doesn't really seem to matter what the illusion consists of, only that it's a powerful or weak spell. [/QUOTE]
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Illusions: So you failed your saving throw...
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