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I'm a bad DM part 2
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<blockquote data-quote="AuraSeer" data-source="post: 3049476" data-attributes="member: 1331"><p>It's fine to work against party weaknesses that the NPC knows about, or can at least deduce. This includes common knowledge like forcing Will saves from the armored guys who carry swords, and Fort saves from the guy in a bathrobe and pointy hat. </p><p></p><p>It would be cheating if you used nonobvious information about party weaknesses. For instance, if the front-line armored guy happens to have an unusually low Fort save, he's still not likely to be the target of spells that require such a save. If an NPC does not have in-game knowledge of the weakness, you should not have them capitalize on it.</p><p></p><p>The converse is true, too. If you (the DM) know that the wizard wears bracers with a <em>death ward</em> effect, NPCs should still target him with <em>slay living</em> and other Fort-save [Death] effects. It would be cheating if those enemies always targeted the party rogue instead, unless they had found out about the item in game.</p><p></p><p></p><p>Are you exaggerating, or do you literally mean they were all dead in round 3? If the latter, you may have played something incorrectly.</p><p></p><p>Round 1, stun most of the party. Round 2, stun the rest. Round 3, he gets to kill off one PC-- assuming he's within reach. How did the rest of them end up dead so quickly?</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 3049476, member: 1331"] It's fine to work against party weaknesses that the NPC knows about, or can at least deduce. This includes common knowledge like forcing Will saves from the armored guys who carry swords, and Fort saves from the guy in a bathrobe and pointy hat. It would be cheating if you used nonobvious information about party weaknesses. For instance, if the front-line armored guy happens to have an unusually low Fort save, he's still not likely to be the target of spells that require such a save. If an NPC does not have in-game knowledge of the weakness, you should not have them capitalize on it. The converse is true, too. If you (the DM) know that the wizard wears bracers with a [i]death ward[/i] effect, NPCs should still target him with [i]slay living[/i] and other Fort-save [Death] effects. It would be cheating if those enemies always targeted the party rogue instead, unless they had found out about the item in game. Are you exaggerating, or do you literally mean they were all dead in round 3? If the latter, you may have played something incorrectly. Round 1, stun most of the party. Round 2, stun the rest. Round 3, he gets to kill off one PC-- assuming he's within reach. How did the rest of them end up dead so quickly? [/QUOTE]
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